HVY · Industrial · Base game
HVY Cutter
Spawn name

Identifiers
- Display name
- Cutter
- Spawn name
- Hash
- Int32 hash
- Hex hash
- Make
- HVY
- Class
- Industrial
- Type
- Car
- DLC
- Base game
- DLC pack
- Seats
- 1
Handling
- Top speed (handling)
- 53 km/h · 33 mph
- Drive
- AWD
- Gears
- 1
- Mass
- 25,000 kg
Spawn the Cutter in FiveM
local model = `cutter` -- 0xC3FBA120
RequestModel(model)
while not HasModelLoaded(model) do Wait(0) end
local ped = PlayerPedId()
local coords = GetEntityCoords(ped)
local vehicle = CreateVehicle(model, coords.x, coords.y, coords.z, GetEntityHeading(ped), true, false)
SetPedIntoVehicle(ped, vehicle, -1)
SetModelAsNoLongerNeeded(model)const model = GetHashKey('cutter'); // 3288047904
RequestModel(model);
while (!HasModelLoaded(model)) await new Promise((r) => setTimeout(r, 0));
const ped = PlayerPedId();
const [x, y, z] = GetEntityCoords(ped, true);
const vehicle = CreateVehicle(model, x, y, z, GetEntityHeading(ped), true, false);
SetPedIntoVehicle(ped, vehicle, -1);
SetModelAsNoLongerNeeded(model);-- server side (OneSync): the vehicle exists for everyone, even far away
local ped = GetPlayerPed(source)
local coords = GetEntityCoords(ped)
local vehicle = CreateVehicleServerSetter(`cutter`, 'automobile', coords.x, coords.y, coords.z, GetEntityHeading(ped))In a FiveM console with a vehicle spawner (vMenu, txAdmin) the spawn name cutter is all you need. Backticks in Lua turn the name into its hash at compile time, the same number as 3288047904.
vehicles.meta flags
FLAG_EXTRAS_SCRIPTFLAG_USE_FAT_INTERIOR_LIGHTFLAG_IS_BULKYFLAG_DONT_TIMESLICE_WHEELS
Open the Cutter in the Vehicle EditorThe original GTA model opens as a new project: remove badges, add parts, lights and paint, change handling, and export it as a FiveM resource.Make a livery for the CutterThe original model opens in the Livery Mapper: pick the panels, paint or generate the livery, export it for FiveM.






