HVY · Industrial · Base game
HVY Dump
Spawn name

Identifiers
- Display name
- Dump
- Spawn name
- Hash
- Int32 hash
- Hex hash
- Make
- HVY
- Class
- Industrial
- Type
- Car
- DLC
- Base game
- DLC pack
- Seats
- 1
Handling
- Top speed (handling)
- 57 km/h · 35 mph
- Drive
- RWD
- Gears
- 4
- Mass
- 35,000 kg
Spawn the Dump in FiveM
local model = `dump` -- 0x810369E2
RequestModel(model)
while not HasModelLoaded(model) do Wait(0) end
local ped = PlayerPedId()
local coords = GetEntityCoords(ped)
local vehicle = CreateVehicle(model, coords.x, coords.y, coords.z, GetEntityHeading(ped), true, false)
SetPedIntoVehicle(ped, vehicle, -1)
SetModelAsNoLongerNeeded(model)const model = GetHashKey('dump'); // 2164484578
RequestModel(model);
while (!HasModelLoaded(model)) await new Promise((r) => setTimeout(r, 0));
const ped = PlayerPedId();
const [x, y, z] = GetEntityCoords(ped, true);
const vehicle = CreateVehicle(model, x, y, z, GetEntityHeading(ped), true, false);
SetPedIntoVehicle(ped, vehicle, -1);
SetModelAsNoLongerNeeded(model);-- server side (OneSync): the vehicle exists for everyone, even far away
local ped = GetPlayerPed(source)
local coords = GetEntityCoords(ped)
local vehicle = CreateVehicleServerSetter(`dump`, 'automobile', coords.x, coords.y, coords.z, GetEntityHeading(ped))In a FiveM console with a vehicle spawner (vMenu, txAdmin) the spawn name dump is all you need. Backticks in Lua turn the name into its hash at compile time, the same number as 2164484578.
vehicles.meta flags
FLAG_EXTRAS_REQUIREFLAG_EXTRAS_STRONGFLAG_PEDS_CAN_STAND_ON_TOPFLAG_DONT_SPAWN_IN_CARGENFLAG_DONT_SPAWN_AS_AMBIENTFLAG_IS_BULKYFLAG_DONT_TIMESLICE_WHEELSFLAG_CANNOT_BE_PICKUP_BY_CARGOBOB
Open the Dump in the Vehicle EditorThe original GTA model opens as a new project: remove badges, add parts, lights and paint, change handling, and export it as a FiveM resource.Make a livery for the DumpThe original model opens in the Livery Mapper: pick the panels, paint or generate the livery, export it for FiveM.






