Nagasaki · Boats · Base game
Nagasaki Dinghy
Spawn name

Identifiers
- Display name
- Dinghy
- Spawn name
- Hash
- Int32 hash
- Hex hash
- Make
- Nagasaki
- Class
- Boats
- Type
- Boat
- DLC
- Base game
- DLC pack
- Seats
- 4
Handling
- Top speed (handling)
- 165 km/h · 103 mph
- Drive
- RWD
- Gears
- 1
- Mass
- 2,000 kg
Spawn the Dinghy in FiveM
local model = `dinghy` -- 0x3D961290
RequestModel(model)
while not HasModelLoaded(model) do Wait(0) end
local ped = PlayerPedId()
local coords = GetEntityCoords(ped)
local vehicle = CreateVehicle(model, coords.x, coords.y, coords.z, GetEntityHeading(ped), true, false)
SetPedIntoVehicle(ped, vehicle, -1)
SetModelAsNoLongerNeeded(model)const model = GetHashKey('dinghy'); // 1033245328
RequestModel(model);
while (!HasModelLoaded(model)) await new Promise((r) => setTimeout(r, 0));
const ped = PlayerPedId();
const [x, y, z] = GetEntityCoords(ped, true);
const vehicle = CreateVehicle(model, x, y, z, GetEntityHeading(ped), true, false);
SetPedIntoVehicle(ped, vehicle, -1);
SetModelAsNoLongerNeeded(model);-- server side (OneSync): the vehicle exists for everyone, even far away
local ped = GetPlayerPed(source)
local coords = GetEntityCoords(ped)
local vehicle = CreateVehicleServerSetter(`dinghy`, 'boat', coords.x, coords.y, coords.z, GetEntityHeading(ped))In a FiveM console with a vehicle spawner (vMenu, txAdmin) the spawn name dinghy is all you need. Backticks in Lua turn the name into its hash at compile time, the same number as 1033245328.
vehicles.meta flags
FLAG_NO_BOOTFLAG_SPAWN_BOAT_ON_TRAILERFLAG_EXTRAS_RAREFLAG_PEDS_CAN_STAND_ON_TOPFLAG_GEN_NAVMESHFLAG_HEADLIGHTS_USE_ACTUAL_BONE_POSFLAG_DONT_SPAWN_AS_AMBIENTFLAG_GIVE_SCUBA_GEAR_ON_EXIT






