Shitzu · Boats · Base game
Shitzu Jetmax
Spawn name

Identifiers
- Display name
- Jetmax
- Spawn name
- Hash
- Int32 hash
- Hex hash
- Make
- Shitzu
- Class
- Boats
- Type
- Boat
- DLC
- Base game
- DLC pack
- Seats
- 2
Handling
- Top speed (handling)
- 178 km/h · 111 mph
- Drive
- RWD
- Gears
- 1
- Mass
- 2,000 kg
Spawn the Jetmax in FiveM
local model = `jetmax` -- 0x33581161
RequestModel(model)
while not HasModelLoaded(model) do Wait(0) end
local ped = PlayerPedId()
local coords = GetEntityCoords(ped)
local vehicle = CreateVehicle(model, coords.x, coords.y, coords.z, GetEntityHeading(ped), true, false)
SetPedIntoVehicle(ped, vehicle, -1)
SetModelAsNoLongerNeeded(model)const model = GetHashKey('jetmax'); // 861409633
RequestModel(model);
while (!HasModelLoaded(model)) await new Promise((r) => setTimeout(r, 0));
const ped = PlayerPedId();
const [x, y, z] = GetEntityCoords(ped, true);
const vehicle = CreateVehicle(model, x, y, z, GetEntityHeading(ped), true, false);
SetPedIntoVehicle(ped, vehicle, -1);
SetModelAsNoLongerNeeded(model);-- server side (OneSync): the vehicle exists for everyone, even far away
local ped = GetPlayerPed(source)
local coords = GetEntityCoords(ped)
local vehicle = CreateVehicleServerSetter(`jetmax`, 'boat', coords.x, coords.y, coords.z, GetEntityHeading(ped))In a FiveM console with a vehicle spawner (vMenu, txAdmin) the spawn name jetmax is all you need. Backticks in Lua turn the name into its hash at compile time, the same number as 861409633.
vehicles.meta flags
FLAG_NO_BOOTFLAG_EXTRAS_STRONGFLAG_PEDS_CAN_STAND_ON_TOPFLAG_GEN_NAVMESHFLAG_HEADLIGHTS_USE_ACTUAL_BONE_POSFLAG_DONT_SPAWN_AS_AMBIENT






