Emergency · Base game
FIB
Spawn name

Identifiers
- Display name
- FIB
- Spawn name
- Hash
- Int32 hash
- Hex hash
- Class
- Emergency
- Type
- Car
- DLC
- Base game
- DLC pack
- Seats
- 4
Handling
- Top speed (handling)
- 191 km/h · 119 mph
- Drive
- RWD
- Gears
- 5
- Mass
- 1,650 kg
Spawn the FIB in FiveM
local model = `fbi` -- 0x432EA949
RequestModel(model)
while not HasModelLoaded(model) do Wait(0) end
local ped = PlayerPedId()
local coords = GetEntityCoords(ped)
local vehicle = CreateVehicle(model, coords.x, coords.y, coords.z, GetEntityHeading(ped), true, false)
SetPedIntoVehicle(ped, vehicle, -1)
SetModelAsNoLongerNeeded(model)const model = GetHashKey('fbi'); // 1127131465
RequestModel(model);
while (!HasModelLoaded(model)) await new Promise((r) => setTimeout(r, 0));
const ped = PlayerPedId();
const [x, y, z] = GetEntityCoords(ped, true);
const vehicle = CreateVehicle(model, x, y, z, GetEntityHeading(ped), true, false);
SetPedIntoVehicle(ped, vehicle, -1);
SetModelAsNoLongerNeeded(model);-- server side (OneSync): the vehicle exists for everyone, even far away
local ped = GetPlayerPed(source)
local coords = GetEntityCoords(ped)
local vehicle = CreateVehicleServerSetter(`fbi`, 'automobile', coords.x, coords.y, coords.z, GetEntityHeading(ped))In a FiveM console with a vehicle spawner (vMenu, txAdmin) the spawn name fbi is all you need. Backticks in Lua turn the name into its hash at compile time, the same number as 1127131465.
vehicles.meta flags
FLAG_LAW_ENFORCEMENTFLAG_EMERGENCY_SERVICEFLAG_NO_RESPRAYFLAG_RECESSED_HEADLIGHT_CORONASFLAG_HAS_INTERIOR_EXTRAS
Open the FIB in the Vehicle EditorThe original GTA model opens as a new project: remove badges, add parts, lights and paint, change handling, and export it as a FiveM resource.Make a livery for the FIBThe original model opens in the Livery Mapper: pick the panels, paint or generate the livery, export it for FiveM.






