Cycles · Base game
Fixter
Spawn name

Identifiers
- Display name
- Fixter
- Spawn name
- Hash
- Int32 hash
- Hex hash
- Class
- Cycles
- Type
- Bicycle
- DLC
- Base game
- DLC pack
- Seats
- 1
Handling
- Top speed (handling)
- 83 km/h · 52 mph
- Drive
- RWD
- Gears
- 1
- Mass
- 110 kg
Spawn the Fixter in FiveM
local model = `fixter` -- 0xCE23D3BF
RequestModel(model)
while not HasModelLoaded(model) do Wait(0) end
local ped = PlayerPedId()
local coords = GetEntityCoords(ped)
local vehicle = CreateVehicle(model, coords.x, coords.y, coords.z, GetEntityHeading(ped), true, false)
SetPedIntoVehicle(ped, vehicle, -1)
SetModelAsNoLongerNeeded(model)const model = GetHashKey('fixter'); // 3458454463
RequestModel(model);
while (!HasModelLoaded(model)) await new Promise((r) => setTimeout(r, 0));
const ped = PlayerPedId();
const [x, y, z] = GetEntityCoords(ped, true);
const vehicle = CreateVehicle(model, x, y, z, GetEntityHeading(ped), true, false);
SetPedIntoVehicle(ped, vehicle, -1);
SetModelAsNoLongerNeeded(model);-- server side (OneSync): the vehicle exists for everyone, even far away
local ped = GetPlayerPed(source)
local coords = GetEntityCoords(ped)
local vehicle = CreateVehicleServerSetter(`fixter`, 'bike', coords.x, coords.y, coords.z, GetEntityHeading(ped))In a FiveM console with a vehicle spawner (vMenu, txAdmin) the spawn name fixter is all you need. Backticks in Lua turn the name into its hash at compile time, the same number as 3458454463.
vehicles.meta flags
FLAG_NO_BOOTFLAG_IGNORE_ON_SIDE_CHECKFLAG_HEADLIGHTS_USE_ACTUAL_BONE_POSFLAG_DONT_TIMESLICE_WHEELS
Open the Fixter in the Vehicle EditorThe original GTA model opens as a new project: remove badges, add parts, lights and paint, change handling, and export it as a FiveM resource.Make a livery for the FixterThe original model opens in the Livery Mapper: pick the panels, paint or generate the livery, export it for FiveM.






