Cycles · Base game
Endurex Race Bike
Spawn name

Identifiers
- Display name
- Endurex Race Bike
- Spawn name
- Hash
- Int32 hash
- Hex hash
- Class
- Cycles
- Type
- Bicycle
- DLC
- Base game
- DLC pack
- Seats
- 1
Handling
- Top speed (handling)
- 83 km/h · 52 mph
- Drive
- RWD
- Gears
- 1
- Mass
- 110 kg
Spawn the Endurex Race Bike in FiveM
local model = `tribike2` -- 0xB67597EC
RequestModel(model)
while not HasModelLoaded(model) do Wait(0) end
local ped = PlayerPedId()
local coords = GetEntityCoords(ped)
local vehicle = CreateVehicle(model, coords.x, coords.y, coords.z, GetEntityHeading(ped), true, false)
SetPedIntoVehicle(ped, vehicle, -1)
SetModelAsNoLongerNeeded(model)const model = GetHashKey('tribike2'); // 3061159916
RequestModel(model);
while (!HasModelLoaded(model)) await new Promise((r) => setTimeout(r, 0));
const ped = PlayerPedId();
const [x, y, z] = GetEntityCoords(ped, true);
const vehicle = CreateVehicle(model, x, y, z, GetEntityHeading(ped), true, false);
SetPedIntoVehicle(ped, vehicle, -1);
SetModelAsNoLongerNeeded(model);-- server side (OneSync): the vehicle exists for everyone, even far away
local ped = GetPlayerPed(source)
local coords = GetEntityCoords(ped)
local vehicle = CreateVehicleServerSetter(`tribike2`, 'bike', coords.x, coords.y, coords.z, GetEntityHeading(ped))In a FiveM console with a vehicle spawner (vMenu, txAdmin) the spawn name tribike2 is all you need. Backticks in Lua turn the name into its hash at compile time, the same number as 3061159916.
vehicles.meta flags
FLAG_NO_BOOTFLAG_IGNORE_ON_SIDE_CHECKFLAG_DONT_SPAWN_IN_CARGENFLAG_HEADLIGHTS_USE_ACTUAL_BONE_POSFLAG_DONT_TIMESLICE_WHEELSFLAG_DRIVER_SHOULD_BE_MALE
Open the Endurex Race Bike in the Vehicle EditorThe original GTA model opens as a new project: remove badges, add parts, lights and paint, change handling, and export it as a FiveM resource.Make a livery for the Endurex Race BikeThe original model opens in the Livery Mapper: pick the panels, paint or generate the livery, export it for FiveM.






