Annis · Off-Road · The Diamond Casino & Resort
Annis Hellion
Spawn name

Identifiers
- Display name
- Hellion
- Spawn name
- Hash
- Int32 hash
- Hex hash
- Make
- Annis
- Class
- Off-Road
- Type
- Car
- DLC
- The Diamond Casino & Resort
- DLC pack
- Seats
- 4
Handling
- Top speed (handling)
- 176 km/h · 109 mph
- Drive
- AWD
- Gears
- 5
- Mass
- 1,900 kg
Spawn the Hellion in FiveM
local model = `hellion` -- 0xEA6A047F
RequestModel(model)
while not HasModelLoaded(model) do Wait(0) end
local ped = PlayerPedId()
local coords = GetEntityCoords(ped)
local vehicle = CreateVehicle(model, coords.x, coords.y, coords.z, GetEntityHeading(ped), true, false)
SetPedIntoVehicle(ped, vehicle, -1)
SetModelAsNoLongerNeeded(model)const model = GetHashKey('hellion'); // 3932816511
RequestModel(model);
while (!HasModelLoaded(model)) await new Promise((r) => setTimeout(r, 0));
const ped = PlayerPedId();
const [x, y, z] = GetEntityCoords(ped, true);
const vehicle = CreateVehicle(model, x, y, z, GetEntityHeading(ped), true, false);
SetPedIntoVehicle(ped, vehicle, -1);
SetModelAsNoLongerNeeded(model);-- server side (OneSync): the vehicle exists for everyone, even far away
local ped = GetPlayerPed(source)
local coords = GetEntityCoords(ped)
local vehicle = CreateVehicleServerSetter(`hellion`, 'automobile', coords.x, coords.y, coords.z, GetEntityHeading(ped))In a FiveM console with a vehicle spawner (vMenu, txAdmin) the spawn name hellion is all you need. Backticks in Lua turn the name into its hash at compile time, the same number as 3932816511.
vehicles.meta flags
FLAG_AVERAGE_CARFLAG_POOR_CARFLAG_IS_OFFROAD_VEHICLEFLAG_HEADLIGHTS_USE_ACTUAL_BONE_POSFLAG_IS_BULKYFLAG_HAS_INTERIOR_EXTRASFLAG_EXTRAS_REQUIREFLAG_EXTRAS_STRONG
Open the Hellion in the Vehicle EditorThe original GTA model opens as a new project: remove badges, add parts, lights and paint, change handling, and export it as a FiveM resource.Make a livery for the HellionThe original model opens in the Livery Mapper: pick the panels, paint or generate the livery, export it for FiveM.






