Vapid · Muscle · Base game
Vapid Hotknife
Spawn name

Identifiers
- Display name
- Hotknife
- Spawn name
- Hash
- Int32 hash
- Hex hash
- Make
- Vapid
- Class
- Muscle
- Type
- Car
- DLC
- Base game
- DLC pack
- Seats
- 2
Handling
- Top speed (handling)
- 185 km/h · 115 mph
- Drive
- RWD
- Gears
- 5
- Mass
- 700 kg
Spawn the Hotknife in FiveM
local model = `hotknife` -- 0x0239E390
RequestModel(model)
while not HasModelLoaded(model) do Wait(0) end
local ped = PlayerPedId()
local coords = GetEntityCoords(ped)
local vehicle = CreateVehicle(model, coords.x, coords.y, coords.z, GetEntityHeading(ped), true, false)
SetPedIntoVehicle(ped, vehicle, -1)
SetModelAsNoLongerNeeded(model)const model = GetHashKey('hotknife'); // 37348240
RequestModel(model);
while (!HasModelLoaded(model)) await new Promise((r) => setTimeout(r, 0));
const ped = PlayerPedId();
const [x, y, z] = GetEntityCoords(ped, true);
const vehicle = CreateVehicle(model, x, y, z, GetEntityHeading(ped), true, false);
SetPedIntoVehicle(ped, vehicle, -1);
SetModelAsNoLongerNeeded(model);-- server side (OneSync): the vehicle exists for everyone, even far away
local ped = GetPlayerPed(source)
local coords = GetEntityCoords(ped)
local vehicle = CreateVehicleServerSetter(`hotknife`, 'automobile', coords.x, coords.y, coords.z, GetEntityHeading(ped))In a FiveM console with a vehicle spawner (vMenu, txAdmin) the spawn name hotknife is all you need. Backticks in Lua turn the name into its hash at compile time, the same number as 37348240.
vehicles.meta flags
FLAG_SPORTSFLAG_EXTRAS_STRONGFLAG_RICH_CARFLAG_NO_BROKEN_DOWN_SCENARIOFLAG_DONT_SPAWN_IN_CARGENFLAG_INCREASE_PED_COMMENTS
Open the Hotknife in the Vehicle EditorThe original GTA model opens as a new project: remove badges, add parts, lights and paint, change handling, and export it as a FiveM resource.Make a livery for the HotknifeThe original model opens in the Livery Mapper: pick the panels, paint or generate the livery, export it for FiveM.






