Bravado · Off-Road · Arena War
Bravado Future Shock Sasquatch
Spawn name

Identifiers
- Display name
- Future Shock Sasquatch
- Spawn name
- Hash
- Int32 hash
- Hex hash
- Make
- Bravado
- Class
- Off-Road
- Type
- Car
- DLC
- Arena War
- DLC pack
Handling
- Top speed (handling)
- 172 km/h · 107 mph
- Drive
- AWD
- Gears
- 3
- Mass
- 4,400 kg
Spawn the Future Shock Sasquatch in FiveM
local model = `monster4` -- 0x32174AFC
RequestModel(model)
while not HasModelLoaded(model) do Wait(0) end
local ped = PlayerPedId()
local coords = GetEntityCoords(ped)
local vehicle = CreateVehicle(model, coords.x, coords.y, coords.z, GetEntityHeading(ped), true, false)
SetPedIntoVehicle(ped, vehicle, -1)
SetModelAsNoLongerNeeded(model)const model = GetHashKey('monster4'); // 840387324
RequestModel(model);
while (!HasModelLoaded(model)) await new Promise((r) => setTimeout(r, 0));
const ped = PlayerPedId();
const [x, y, z] = GetEntityCoords(ped, true);
const vehicle = CreateVehicle(model, x, y, z, GetEntityHeading(ped), true, false);
SetPedIntoVehicle(ped, vehicle, -1);
SetModelAsNoLongerNeeded(model);-- server side (OneSync): the vehicle exists for everyone, even far away
local ped = GetPlayerPed(source)
local coords = GetEntityCoords(ped)
local vehicle = CreateVehicleServerSetter(`monster4`, 'automobile', coords.x, coords.y, coords.z, GetEntityHeading(ped))In a FiveM console with a vehicle spawner (vMenu, txAdmin) the spawn name monster4 is all you need. Backticks in Lua turn the name into its hash at compile time, the same number as 840387324.
vehicles.meta flags
FLAG_IS_OFFROAD_VEHICLEFLAG_IS_BULKYFLAG_EXTRAS_REQUIREFLAG_EXTRAS_STRONGFLAG_USE_RESTRICTED_DRIVEBY_HEIGHTFLAG_CRUSHES_OTHER_VEHICLESFLAG_HAS_JUMP_MODFLAG_HAS_NITROUS_MODFLAG_HAS_RAMMING_SCOOP_MODFLAG_USE_AIRCRAFT_STYLE_WEAPON_TARGETINGFLAG_HAS_SIDE_SHUNTFLAG_HAS_RAMMING_BAR_MODFLAG_TURRET_MODS_ON_CHASSIS5FLAG_TURRET_MOD_WITH_NO_STOCK_TURRETFLAG_DISABLE_DEFORMATION
Open the Future Shock Sasquatch in the Vehicle EditorThe original GTA model opens as a new project: remove badges, add parts, lights and paint, change handling, and export it as a FiveM resource.Make a livery for the Future Shock SasquatchThe original model opens in the Livery Mapper: pick the panels, paint or generate the livery, export it for FiveM.






