Imponte · Muscle · Base game
Imponte Phoenix
Spawn name

Identifiers
- Display name
- Phoenix
- Spawn name
- Hash
- Int32 hash
- Hex hash
- Make
- Imponte
- Class
- Muscle
- Type
- Car
- DLC
- Base game
- DLC pack
- Seats
- 2
Handling
- Top speed (handling)
- 191 km/h · 119 mph
- Drive
- RWD
- Gears
- 5
- Mass
- 1,700 kg
Spawn the Phoenix in FiveM
local model = `phoenix` -- 0x831A21D5
RequestModel(model)
while not HasModelLoaded(model) do Wait(0) end
local ped = PlayerPedId()
local coords = GetEntityCoords(ped)
local vehicle = CreateVehicle(model, coords.x, coords.y, coords.z, GetEntityHeading(ped), true, false)
SetPedIntoVehicle(ped, vehicle, -1)
SetModelAsNoLongerNeeded(model)const model = GetHashKey('phoenix'); // 2199527893
RequestModel(model);
while (!HasModelLoaded(model)) await new Promise((r) => setTimeout(r, 0));
const ped = PlayerPedId();
const [x, y, z] = GetEntityCoords(ped, true);
const vehicle = CreateVehicle(model, x, y, z, GetEntityHeading(ped), true, false);
SetPedIntoVehicle(ped, vehicle, -1);
SetModelAsNoLongerNeeded(model);-- server side (OneSync): the vehicle exists for everyone, even far away
local ped = GetPlayerPed(source)
local coords = GetEntityCoords(ped)
local vehicle = CreateVehicleServerSetter(`phoenix`, 'automobile', coords.x, coords.y, coords.z, GetEntityHeading(ped))In a FiveM console with a vehicle spawner (vMenu, txAdmin) the spawn name phoenix is all you need. Backticks in Lua turn the name into its hash at compile time, the same number as 2199527893.
vehicles.meta flags
FLAG_AVERAGE_CARFLAG_POOR_CARFLAG_HAS_NO_ROOFFLAG_RECESSED_TAILLIGHT_CORONASFLAG_HAS_INTERIOR_EXTRAS
Open the Phoenix in the Vehicle EditorThe original GTA model opens as a new project: remove badges, add parts, lights and paint, change handling, and export it as a FiveM resource.Make a livery for the PhoenixThe original model opens in the Livery Mapper: pick the panels, paint or generate the livery, export it for FiveM.






