Cheval · Muscle · Base game
Cheval Picador
Spawn name

Identifiers
- Display name
- Picador
- Spawn name
- Hash
- Int32 hash
- Hex hash
- Make
- Cheval
- Class
- Muscle
- Type
- Car
- DLC
- Base game
- DLC pack
- Seats
- 4
Handling
- Top speed (handling)
- 178 km/h · 111 mph
- Drive
- AWD
- Gears
- 5
- Mass
- 1,600 kg
Spawn the Picador in FiveM
local model = `picador` -- 0x59E0FBF3
RequestModel(model)
while not HasModelLoaded(model) do Wait(0) end
local ped = PlayerPedId()
local coords = GetEntityCoords(ped)
local vehicle = CreateVehicle(model, coords.x, coords.y, coords.z, GetEntityHeading(ped), true, false)
SetPedIntoVehicle(ped, vehicle, -1)
SetModelAsNoLongerNeeded(model)const model = GetHashKey('picador'); // 1507916787
RequestModel(model);
while (!HasModelLoaded(model)) await new Promise((r) => setTimeout(r, 0));
const ped = PlayerPedId();
const [x, y, z] = GetEntityCoords(ped, true);
const vehicle = CreateVehicle(model, x, y, z, GetEntityHeading(ped), true, false);
SetPedIntoVehicle(ped, vehicle, -1);
SetModelAsNoLongerNeeded(model);-- server side (OneSync): the vehicle exists for everyone, even far away
local ped = GetPlayerPed(source)
local coords = GetEntityCoords(ped)
local vehicle = CreateVehicleServerSetter(`picador`, 'automobile', coords.x, coords.y, coords.z, GetEntityHeading(ped))In a FiveM console with a vehicle spawner (vMenu, txAdmin) the spawn name picador is all you need. Backticks in Lua turn the name into its hash at compile time, the same number as 1507916787.
vehicles.meta flags
FLAG_AVERAGE_CARFLAG_HAS_INTERIOR_EXTRAS
Open the Picador in the Vehicle EditorThe original GTA model opens as a new project: remove badges, add parts, lights and paint, change handling, and export it as a FiveM resource.Make a livery for the PicadorThe original model opens in the Livery Mapper: pick the panels, paint or generate the livery, export it for FiveM.






