Emergency · Base game
Police Cruiser
Spawn name

Identifiers
- Display name
- Police Cruiser
- Spawn name
- Hash
- Int32 hash
- Hex hash
- Class
- Emergency
- Type
- Car
- DLC
- Base game
- DLC pack
- Seats
- 4
Handling
- Top speed (handling)
- 198 km/h · 123 mph
- Drive
- RWD
- Gears
- 5
- Mass
- 1,450 kg
Spawn the Police Cruiser in FiveM
local model = `police3` -- 0x71FA16EA
RequestModel(model)
while not HasModelLoaded(model) do Wait(0) end
local ped = PlayerPedId()
local coords = GetEntityCoords(ped)
local vehicle = CreateVehicle(model, coords.x, coords.y, coords.z, GetEntityHeading(ped), true, false)
SetPedIntoVehicle(ped, vehicle, -1)
SetModelAsNoLongerNeeded(model)const model = GetHashKey('police3'); // 1912215274
RequestModel(model);
while (!HasModelLoaded(model)) await new Promise((r) => setTimeout(r, 0));
const ped = PlayerPedId();
const [x, y, z] = GetEntityCoords(ped, true);
const vehicle = CreateVehicle(model, x, y, z, GetEntityHeading(ped), true, false);
SetPedIntoVehicle(ped, vehicle, -1);
SetModelAsNoLongerNeeded(model);-- server side (OneSync): the vehicle exists for everyone, even far away
local ped = GetPlayerPed(source)
local coords = GetEntityCoords(ped)
local vehicle = CreateVehicleServerSetter(`police3`, 'automobile', coords.x, coords.y, coords.z, GetEntityHeading(ped))In a FiveM console with a vehicle spawner (vMenu, txAdmin) the spawn name police3 is all you need. Backticks in Lua turn the name into its hash at compile time, the same number as 1912215274.
vehicles.meta flags
FLAG_HAS_LIVERYFLAG_EXTRAS_ALLFLAG_LAW_ENFORCEMENTFLAG_EMERGENCY_SERVICEFLAG_NO_RESPRAYFLAG_DONT_SPAWN_IN_CARGENFLAG_HAS_INTERIOR_EXTRASFLAG_REPORT_CRIME_IF_STANDING_ON
Open the Police Cruiser in the Vehicle EditorThe original GTA model opens as a new project: remove badges, add parts, lights and paint, change handling, and export it as a FiveM resource.Make a livery for the Police CruiserThe original model opens in the Livery Mapper: pick the panels, paint or generate the livery, export it for FiveM.






