Emergency · Base game
Police Bike
Spawn name

Identifiers
- Display name
- Police Bike
- Spawn name
- Hash
- Int32 hash
- Hex hash
- Class
- Emergency
- Type
- Bike
- DLC
- Base game
- DLC pack
- Seats
- 1
Handling
- Top speed (handling)
- 178 km/h · 111 mph
- Drive
- RWD
- Gears
- 4
- Mass
- 250 kg
Spawn the Police Bike in FiveM
local model = `policeb` -- 0xFDEFAEC3
RequestModel(model)
while not HasModelLoaded(model) do Wait(0) end
local ped = PlayerPedId()
local coords = GetEntityCoords(ped)
local vehicle = CreateVehicle(model, coords.x, coords.y, coords.z, GetEntityHeading(ped), true, false)
SetPedIntoVehicle(ped, vehicle, -1)
SetModelAsNoLongerNeeded(model)const model = GetHashKey('policeb'); // 4260343491
RequestModel(model);
while (!HasModelLoaded(model)) await new Promise((r) => setTimeout(r, 0));
const ped = PlayerPedId();
const [x, y, z] = GetEntityCoords(ped, true);
const vehicle = CreateVehicle(model, x, y, z, GetEntityHeading(ped), true, false);
SetPedIntoVehicle(ped, vehicle, -1);
SetModelAsNoLongerNeeded(model);-- server side (OneSync): the vehicle exists for everyone, even far away
local ped = GetPlayerPed(source)
local coords = GetEntityCoords(ped)
local vehicle = CreateVehicleServerSetter(`policeb`, 'bike', coords.x, coords.y, coords.z, GetEntityHeading(ped))In a FiveM console with a vehicle spawner (vMenu, txAdmin) the spawn name policeb is all you need. Backticks in Lua turn the name into its hash at compile time, the same number as 4260343491.
vehicles.meta flags
FLAG_NO_BOOTFLAG_LAW_ENFORCEMENTFLAG_NO_RESPRAYFLAG_IGNORE_ON_SIDE_CHECKFLAG_DONT_SPAWN_IN_CARGENFLAG_HEADLIGHTS_USE_ACTUAL_BONE_POSFLAG_BIKE_CLAMP_PICKUP_LEAN_RATEFLAG_REPORT_CRIME_IF_STANDING_ON
Open the Police Bike in the Vehicle EditorThe original GTA model opens as a new project: remove badges, add parts, lights and paint, change handling, and export it as a FiveM resource.Make a livery for the Police BikeThe original model opens in the Livery Mapper: pick the panels, paint or generate the livery, export it for FiveM.






