Declasse · Emergency · Base game
Declasse Park Ranger
Spawn name

Identifiers
- Display name
- Park Ranger
- Spawn name
- Hash
- Int32 hash
- Hex hash
- Make
- Declasse
- Class
- Emergency
- Type
- Car
- DLC
- Base game
- DLC pack
- Seats
- 8
Handling
- Top speed (handling)
- 178 km/h · 111 mph
- Drive
- AWD
- Gears
- 5
- Mass
- 2,400 kg
Spawn the Park Ranger in FiveM
local model = `pranger` -- 0x2C33B46E
RequestModel(model)
while not HasModelLoaded(model) do Wait(0) end
local ped = PlayerPedId()
local coords = GetEntityCoords(ped)
local vehicle = CreateVehicle(model, coords.x, coords.y, coords.z, GetEntityHeading(ped), true, false)
SetPedIntoVehicle(ped, vehicle, -1)
SetModelAsNoLongerNeeded(model)const model = GetHashKey('pranger'); // 741586030
RequestModel(model);
while (!HasModelLoaded(model)) await new Promise((r) => setTimeout(r, 0));
const ped = PlayerPedId();
const [x, y, z] = GetEntityCoords(ped, true);
const vehicle = CreateVehicle(model, x, y, z, GetEntityHeading(ped), true, false);
SetPedIntoVehicle(ped, vehicle, -1);
SetModelAsNoLongerNeeded(model);-- server side (OneSync): the vehicle exists for everyone, even far away
local ped = GetPlayerPed(source)
local coords = GetEntityCoords(ped)
local vehicle = CreateVehicleServerSetter(`pranger`, 'automobile', coords.x, coords.y, coords.z, GetEntityHeading(ped))In a FiveM console with a vehicle spawner (vMenu, txAdmin) the spawn name pranger is all you need. Backticks in Lua turn the name into its hash at compile time, the same number as 741586030.
vehicles.meta flags
FLAG_LAW_ENFORCEMENTFLAG_DONT_SPAWN_IN_CARGENFLAG_IS_OFFROAD_VEHICLEFLAG_HAS_INTERIOR_EXTRASFLAG_REPORT_CRIME_IF_STANDING_ON
Open the Park Ranger in the Vehicle EditorThe original GTA model opens as a new project: remove badges, add parts, lights and paint, change handling, and export it as a FiveM resource.Make a livery for the Park RangerThe original model opens in the Livery Mapper: pick the panels, paint or generate the livery, export it for FiveM.






