Muscle · Base game
Rat-Loader
Spawn name

Identifiers
- Display name
- Rat-Loader
- Spawn name
- Hash
- Int32 hash
- Hex hash
- Class
- Muscle
- Type
- Car
- DLC
- Base game
- DLC pack
- Seats
- 2
Handling
- Top speed (handling)
- 178 km/h · 111 mph
- Drive
- RWD
- Gears
- 4
- Mass
- 1,200 kg
Spawn the Rat-Loader in FiveM
local model = `ratloader` -- 0xD83C13CE
RequestModel(model)
while not HasModelLoaded(model) do Wait(0) end
local ped = PlayerPedId()
local coords = GetEntityCoords(ped)
local vehicle = CreateVehicle(model, coords.x, coords.y, coords.z, GetEntityHeading(ped), true, false)
SetPedIntoVehicle(ped, vehicle, -1)
SetModelAsNoLongerNeeded(model)const model = GetHashKey('ratloader'); // 3627815886
RequestModel(model);
while (!HasModelLoaded(model)) await new Promise((r) => setTimeout(r, 0));
const ped = PlayerPedId();
const [x, y, z] = GetEntityCoords(ped, true);
const vehicle = CreateVehicle(model, x, y, z, GetEntityHeading(ped), true, false);
SetPedIntoVehicle(ped, vehicle, -1);
SetModelAsNoLongerNeeded(model);-- server side (OneSync): the vehicle exists for everyone, even far away
local ped = GetPlayerPed(source)
local coords = GetEntityCoords(ped)
local vehicle = CreateVehicleServerSetter(`ratloader`, 'automobile', coords.x, coords.y, coords.z, GetEntityHeading(ped))In a FiveM console with a vehicle spawner (vMenu, txAdmin) the spawn name ratloader is all you need. Backticks in Lua turn the name into its hash at compile time, the same number as 3627815886.
vehicles.meta flags
FLAG_EXTRAS_STRONGFLAG_POOR_CARFLAG_IS_OFFROAD_VEHICLEFLAG_INCREASE_PED_COMMENTSFLAG_IS_BULKYFLAG_HAS_INTERIOR_EXTRAS
Open the Rat-Loader in the Vehicle EditorThe original GTA model opens as a new project: remove badges, add parts, lights and paint, change handling, and export it as a FiveM resource.Make a livery for the Rat-LoaderThe original model opens in the Livery Mapper: pick the panels, paint or generate the livery, export it for FiveM.






