Benefactor · Sports · Base game
Benefactor Schwartzer
Spawn name

Identifiers
- Display name
- Schwartzer
- Spawn name
- Hash
- Int32 hash
- Hex hash
- Make
- Benefactor
- Class
- Sports
- Type
- Car
- DLC
- Base game
- DLC pack
- Seats
- 2
Handling
- Top speed (handling)
- 194 km/h · 121 mph
- Drive
- RWD
- Gears
- 5
- Mass
- 1,400 kg
Spawn the Schwartzer in FiveM
local model = `schwarzer` -- 0xD37B7976
RequestModel(model)
while not HasModelLoaded(model) do Wait(0) end
local ped = PlayerPedId()
local coords = GetEntityCoords(ped)
local vehicle = CreateVehicle(model, coords.x, coords.y, coords.z, GetEntityHeading(ped), true, false)
SetPedIntoVehicle(ped, vehicle, -1)
SetModelAsNoLongerNeeded(model)const model = GetHashKey('schwarzer'); // 3548084598
RequestModel(model);
while (!HasModelLoaded(model)) await new Promise((r) => setTimeout(r, 0));
const ped = PlayerPedId();
const [x, y, z] = GetEntityCoords(ped, true);
const vehicle = CreateVehicle(model, x, y, z, GetEntityHeading(ped), true, false);
SetPedIntoVehicle(ped, vehicle, -1);
SetModelAsNoLongerNeeded(model);-- server side (OneSync): the vehicle exists for everyone, even far away
local ped = GetPlayerPed(source)
local coords = GetEntityCoords(ped)
local vehicle = CreateVehicleServerSetter(`schwarzer`, 'automobile', coords.x, coords.y, coords.z, GetEntityHeading(ped))In a FiveM console with a vehicle spawner (vMenu, txAdmin) the spawn name schwarzer is all you need. Backticks in Lua turn the name into its hash at compile time, the same number as 3548084598.
vehicles.meta flags
FLAG_RICH_CARFLAG_AVERAGE_CARFLAG_HAS_INTERIOR_EXTRAS
Open the Schwartzer in the Vehicle EditorThe original GTA model opens as a new project: remove badges, add parts, lights and paint, change handling, and export it as a FiveM resource.Make a livery for the SchwartzerThe original model opens in the Livery Mapper: pick the panels, paint or generate the livery, export it for FiveM.






