Grotti · Sports · San Andreas Mercenaries
Grotti Stinger TT
Spawn name

Identifiers
- Display name
- Stinger TT
- Spawn name
- Hash
- Int32 hash
- Hex hash
- Make
- Grotti
- Class
- Sports
- Type
- Car
- DLC
- San Andreas Mercenaries
- DLC pack
- Seats
- 2
Handling
- Top speed (handling)
- 214 km/h · 133 mph
- Drive
- RWD
- Gears
- 8
- Mass
- 1,570 kg
Spawn the Stinger TT in FiveM
local model = `stingertt` -- 0x5649FF41
RequestModel(model)
while not HasModelLoaded(model) do Wait(0) end
local ped = PlayerPedId()
local coords = GetEntityCoords(ped)
local vehicle = CreateVehicle(model, coords.x, coords.y, coords.z, GetEntityHeading(ped), true, false)
SetPedIntoVehicle(ped, vehicle, -1)
SetModelAsNoLongerNeeded(model)const model = GetHashKey('stingertt'); // 1447690049
RequestModel(model);
while (!HasModelLoaded(model)) await new Promise((r) => setTimeout(r, 0));
const ped = PlayerPedId();
const [x, y, z] = GetEntityCoords(ped, true);
const vehicle = CreateVehicle(model, x, y, z, GetEntityHeading(ped), true, false);
SetPedIntoVehicle(ped, vehicle, -1);
SetModelAsNoLongerNeeded(model);-- server side (OneSync): the vehicle exists for everyone, even far away
local ped = GetPlayerPed(source)
local coords = GetEntityCoords(ped)
local vehicle = CreateVehicleServerSetter(`stingertt`, 'automobile', coords.x, coords.y, coords.z, GetEntityHeading(ped))In a FiveM console with a vehicle spawner (vMenu, txAdmin) the spawn name stingertt is all you need. Backticks in Lua turn the name into its hash at compile time, the same number as 1447690049.
vehicles.meta flags
FLAG_SPORTSFLAG_RICH_CARFLAG_RECESSED_HEADLIGHT_CORONASFLAG_NO_BROKEN_DOWN_SCENARIOFLAG_COUNT_AS_FACEBOOK_DRIVEN
Open the Stinger TT in the Vehicle EditorThe original GTA model opens as a new project: remove badges, add parts, lights and paint, change handling, and export it as a FiveM resource.Make a livery for the Stinger TTThe original model opens in the Livery Mapper: pick the panels, paint or generate the livery, export it for FiveM.






