Buckingham · Helicopters · San Andreas Flight School
Buckingham Swift
Spawn name

Identifiers
- Display name
- Swift
- Spawn name
- Hash
- Int32 hash
- Hex hash
- Make
- Buckingham
- Class
- Helicopters
- Type
- Heli
- DLC
- San Andreas Flight School
- DLC pack
- Seats
- 4
Handling
- Top speed (handling)
- 211 km/h · 131 mph
- Drive
- RWD
- Gears
- 1
- Mass
- 6,500 kg
Spawn the Swift in FiveM
local model = `swift` -- 0xEBC24DF2
RequestModel(model)
while not HasModelLoaded(model) do Wait(0) end
local ped = PlayerPedId()
local coords = GetEntityCoords(ped)
local vehicle = CreateVehicle(model, coords.x, coords.y, coords.z, GetEntityHeading(ped), true, false)
SetPedIntoVehicle(ped, vehicle, -1)
SetModelAsNoLongerNeeded(model)const model = GetHashKey('swift'); // 3955379698
RequestModel(model);
while (!HasModelLoaded(model)) await new Promise((r) => setTimeout(r, 0));
const ped = PlayerPedId();
const [x, y, z] = GetEntityCoords(ped, true);
const vehicle = CreateVehicle(model, x, y, z, GetEntityHeading(ped), true, false);
SetPedIntoVehicle(ped, vehicle, -1);
SetModelAsNoLongerNeeded(model);-- server side (OneSync): the vehicle exists for everyone, even far away
local ped = GetPlayerPed(source)
local coords = GetEntityCoords(ped)
local vehicle = CreateVehicleServerSetter(`swift`, 'heli', coords.x, coords.y, coords.z, GetEntityHeading(ped))In a FiveM console with a vehicle spawner (vMenu, txAdmin) the spawn name swift is all you need. Backticks in Lua turn the name into its hash at compile time, the same number as 3955379698.
vehicles.meta flags
FLAG_HEADLIGHTS_USE_ACTUAL_BONE_POSFLAG_NO_BOOTFLAG_DRIVER_NO_DRIVE_BYFLAG_HAS_LIVERYFLAG_NO_RESPRAYFLAG_AVERAGE_CARFLAG_DONT_SPAWN_IN_CARGENFLAG_DONT_SPAWN_AS_AMBIENTFLAG_DONT_TIMESLICE_WHEELSFLAG_HELICOPTER_WITH_LANDING_GEAR
Open the Swift in the Vehicle EditorThe original GTA model opens as a new project: remove badges, add parts, lights and paint, change handling, and export it as a FiveM resource.Make a livery for the SwiftThe original model opens in the Livery Mapper: pick the panels, paint or generate the livery, export it for FiveM.






