Service · Base game
Taxi
Spawn name

Identifiers
- Display name
- Taxi
- Spawn name
- Hash
- Int32 hash
- Hex hash
- Class
- Service
- Type
- Car
- DLC
- Base game
- DLC pack
- Seats
- 4
Handling
- Top speed (handling)
- 189 km/h · 117 mph
- Drive
- RWD
- Gears
- 5
- Mass
- 1,400 kg
Spawn the Taxi in FiveM
local model = `taxi` -- 0xC703DB5F
RequestModel(model)
while not HasModelLoaded(model) do Wait(0) end
local ped = PlayerPedId()
local coords = GetEntityCoords(ped)
local vehicle = CreateVehicle(model, coords.x, coords.y, coords.z, GetEntityHeading(ped), true, false)
SetPedIntoVehicle(ped, vehicle, -1)
SetModelAsNoLongerNeeded(model)const model = GetHashKey('taxi'); // 3338918751
RequestModel(model);
while (!HasModelLoaded(model)) await new Promise((r) => setTimeout(r, 0));
const ped = PlayerPedId();
const [x, y, z] = GetEntityCoords(ped, true);
const vehicle = CreateVehicle(model, x, y, z, GetEntityHeading(ped), true, false);
SetPedIntoVehicle(ped, vehicle, -1);
SetModelAsNoLongerNeeded(model);-- server side (OneSync): the vehicle exists for everyone, even far away
local ped = GetPlayerPed(source)
local coords = GetEntityCoords(ped)
local vehicle = CreateVehicleServerSetter(`taxi`, 'automobile', coords.x, coords.y, coords.z, GetEntityHeading(ped))In a FiveM console with a vehicle spawner (vMenu, txAdmin) the spawn name taxi is all you need. Backticks in Lua turn the name into its hash at compile time, the same number as 3338918751.
vehicles.meta flags
FLAG_EXTRAS_TAXIFLAG_EXTRAS_REQUIREFLAG_NO_RESPRAYFLAG_DONT_SPAWN_IN_CARGENFLAG_BLOCK_FROM_ATTRACTOR_SCENARIOFLAG_HAS_INTERIOR_EXTRAS
Open the Taxi in the Vehicle EditorThe original GTA model opens as a new project: remove badges, add parts, lights and paint, change handling, and export it as a FiveM resource.Make a livery for the TaxiThe original model opens in the Livery Mapper: pick the panels, paint or generate the livery, export it for FiveM.






