Service · Base game
Trashmaster
Spawn name

Identifiers
- Display name
- Trashmaster
- Spawn name
- Hash
- Int32 hash
- Hex hash
- Class
- Service
- Type
- Car
- DLC
- Base game
- DLC pack
- Seats
- 4
Handling
- Top speed (handling)
- 145 km/h · 90 mph
- Drive
- RWD
- Gears
- 5
- Mass
- 9,000 kg
Spawn the Trashmaster in FiveM
local model = `trash` -- 0x72435A19
RequestModel(model)
while not HasModelLoaded(model) do Wait(0) end
local ped = PlayerPedId()
local coords = GetEntityCoords(ped)
local vehicle = CreateVehicle(model, coords.x, coords.y, coords.z, GetEntityHeading(ped), true, false)
SetPedIntoVehicle(ped, vehicle, -1)
SetModelAsNoLongerNeeded(model)const model = GetHashKey('trash'); // 1917016601
RequestModel(model);
while (!HasModelLoaded(model)) await new Promise((r) => setTimeout(r, 0));
const ped = PlayerPedId();
const [x, y, z] = GetEntityCoords(ped, true);
const vehicle = CreateVehicle(model, x, y, z, GetEntityHeading(ped), true, false);
SetPedIntoVehicle(ped, vehicle, -1);
SetModelAsNoLongerNeeded(model);-- server side (OneSync): the vehicle exists for everyone, even far away
local ped = GetPlayerPed(source)
local coords = GetEntityCoords(ped)
local vehicle = CreateVehicleServerSetter(`trash`, 'automobile', coords.x, coords.y, coords.z, GetEntityHeading(ped))In a FiveM console with a vehicle spawner (vMenu, txAdmin) the spawn name trash is all you need. Backticks in Lua turn the name into its hash at compile time, the same number as 1917016601.
vehicles.meta flags
FLAG_BIGFLAG_NO_BOOTFLAG_AVOID_TURNSFLAG_DONT_SPAWN_IN_CARGENFLAG_USE_FAT_INTERIOR_LIGHTFLAG_IS_BULKYFLAG_BLOCK_FROM_ATTRACTOR_SCENARIOFLAG_PEDS_CAN_STAND_ON_TOP
Open the Trashmaster in the Vehicle EditorThe original GTA model opens as a new project: remove badges, add parts, lights and paint, change handling, and export it as a FiveM resource.Make a livery for the TrashmasterThe original model opens in the Livery Mapper: pick the panels, paint or generate the livery, export it for FiveM.






