Western · Motorcycles · Bikers
Western Zombie Bobber
Spawn name

Identifiers
- Display name
- Zombie Bobber
- Spawn name
- Hash
- Int32 hash
- Hex hash
- Make
- Western
- Class
- Motorcycles
- Type
- Bike
- DLC
- Bikers
- DLC pack
- Seats
- 2
Handling
- Top speed (handling)
- 181 km/h · 112 mph
- Drive
- RWD
- Gears
- 5
- Mass
- 225 kg
Spawn the Zombie Bobber in FiveM
local model = `zombiea` -- 0xC3D7C72B
RequestModel(model)
while not HasModelLoaded(model) do Wait(0) end
local ped = PlayerPedId()
local coords = GetEntityCoords(ped)
local vehicle = CreateVehicle(model, coords.x, coords.y, coords.z, GetEntityHeading(ped), true, false)
SetPedIntoVehicle(ped, vehicle, -1)
SetModelAsNoLongerNeeded(model)const model = GetHashKey('zombiea'); // 3285698347
RequestModel(model);
while (!HasModelLoaded(model)) await new Promise((r) => setTimeout(r, 0));
const ped = PlayerPedId();
const [x, y, z] = GetEntityCoords(ped, true);
const vehicle = CreateVehicle(model, x, y, z, GetEntityHeading(ped), true, false);
SetPedIntoVehicle(ped, vehicle, -1);
SetModelAsNoLongerNeeded(model);-- server side (OneSync): the vehicle exists for everyone, even far away
local ped = GetPlayerPed(source)
local coords = GetEntityCoords(ped)
local vehicle = CreateVehicleServerSetter(`zombiea`, 'bike', coords.x, coords.y, coords.z, GetEntityHeading(ped))In a FiveM console with a vehicle spawner (vMenu, txAdmin) the spawn name zombiea is all you need. Backticks in Lua turn the name into its hash at compile time, the same number as 3285698347.
vehicles.meta flags
FLAG_NO_BOOTFLAG_IGNORE_ON_SIDE_CHECKFLAG_AVERAGE_CARFLAG_HEADLIGHTS_USE_ACTUAL_BONE_POS
Open the Zombie Bobber in the Vehicle EditorThe original GTA model opens as a new project: remove badges, add parts, lights and paint, change handling, and export it as a FiveM resource.Make a livery for the Zombie BobberThe original model opens in the Livery Mapper: pick the panels, paint or generate the livery, export it for FiveM.






