BF · Off-Road · Base game
BF Injection
Spawn name

Identifiers
- Display name
- Injection
- Spawn name
- Hash
- Int32 hash
- Hex hash
- Make
- BF
- Class
- Off-Road
- Type
- Car
- DLC
- Base game
- DLC pack
- Seats
- 2
Handling
- Top speed (handling)
- 172 km/h · 107 mph
- Drive
- RWD
- Gears
- 5
- Mass
- 1,800 kg
Spawn the Injection in FiveM
local model = `bfinjection` -- 0x432AA566
RequestModel(model)
while not HasModelLoaded(model) do Wait(0) end
local ped = PlayerPedId()
local coords = GetEntityCoords(ped)
local vehicle = CreateVehicle(model, coords.x, coords.y, coords.z, GetEntityHeading(ped), true, false)
SetPedIntoVehicle(ped, vehicle, -1)
SetModelAsNoLongerNeeded(model)const model = GetHashKey('bfinjection'); // 1126868326
RequestModel(model);
while (!HasModelLoaded(model)) await new Promise((r) => setTimeout(r, 0));
const ped = PlayerPedId();
const [x, y, z] = GetEntityCoords(ped, true);
const vehicle = CreateVehicle(model, x, y, z, GetEntityHeading(ped), true, false);
SetPedIntoVehicle(ped, vehicle, -1);
SetModelAsNoLongerNeeded(model);-- server side (OneSync): the vehicle exists for everyone, even far away
local ped = GetPlayerPed(source)
local coords = GetEntityCoords(ped)
local vehicle = CreateVehicleServerSetter(`bfinjection`, 'automobile', coords.x, coords.y, coords.z, GetEntityHeading(ped))In a FiveM console with a vehicle spawner (vMenu, txAdmin) the spawn name bfinjection is all you need. Backticks in Lua turn the name into its hash at compile time, the same number as 1126868326.
vehicles.meta flags
FLAG_BOOT_IN_FRONTFLAG_EXTRAS_REQUIREFLAG_HAS_INTERIOR_EXTRAS
Open the Injection in the Vehicle EditorThe original GTA model opens as a new project: remove badges, add parts, lights and paint, change handling, and export it as a FiveM resource.Make a livery for the InjectionThe original model opens in the Livery Mapper: pick the panels, paint or generate the livery, export it for FiveM.






