Planes · After Hours
Blimp
Spawn name

Identifiers
- Display name
- Blimp
- Spawn name
- Hash
- Int32 hash
- Hex hash
- Class
- Planes
- Type
- Blimp
- DLC
- After Hours
- DLC pack
- Seats
- 4
Handling
- Top speed (handling)
- 211 km/h · 131 mph
- Drive
- RWD
- Gears
- 1
- Mass
- 12,000 kg
Spawn the Blimp in FiveM
local model = `blimp3` -- 0xEDA4ED97
RequestModel(model)
while not HasModelLoaded(model) do Wait(0) end
local ped = PlayerPedId()
local coords = GetEntityCoords(ped)
local vehicle = CreateVehicle(model, coords.x, coords.y, coords.z, GetEntityHeading(ped), true, false)
SetPedIntoVehicle(ped, vehicle, -1)
SetModelAsNoLongerNeeded(model)const model = GetHashKey('blimp3'); // 3987008919
RequestModel(model);
while (!HasModelLoaded(model)) await new Promise((r) => setTimeout(r, 0));
const ped = PlayerPedId();
const [x, y, z] = GetEntityCoords(ped, true);
const vehicle = CreateVehicle(model, x, y, z, GetEntityHeading(ped), true, false);
SetPedIntoVehicle(ped, vehicle, -1);
SetModelAsNoLongerNeeded(model);-- server side (OneSync): the vehicle exists for everyone, even far away
local ped = GetPlayerPed(source)
local coords = GetEntityCoords(ped)
local vehicle = CreateVehicleServerSetter(`blimp3`, 'heli', coords.x, coords.y, coords.z, GetEntityHeading(ped))In a FiveM console with a vehicle spawner (vMenu, txAdmin) the spawn name blimp3 is all you need. Backticks in Lua turn the name into its hash at compile time, the same number as 3987008919.
vehicles.meta flags
FLAG_NO_BOOTFLAG_PEDS_CAN_STAND_ON_TOPFLAG_DRIVER_NO_DRIVE_BYFLAG_NO_RESPRAYFLAG_HEADLIGHTS_USE_ACTUAL_BONE_POSFLAG_DONT_SPAWN_AS_AMBIENTFLAG_BLOCK_FROM_ATTRACTOR_SCENARIOFLAG_DONT_TIMESLICE_WHEELS
Open the Blimp in the Vehicle EditorThe original GTA model opens as a new project: remove badges, add parts, lights and paint, change handling, and export it as a FiveM resource.Make a livery for the BlimpThe original model opens in the Livery Mapper: pick the panels, paint or generate the livery, export it for FiveM.






