Ocelot · Sports Classics · After Hours
Ocelot Swinger
Spawn name

Identifiers
- Display name
- Swinger
- Spawn name
- Hash
- Int32 hash
- Hex hash
- Make
- Ocelot
- Class
- Sports Classics
- Type
- Car
- DLC
- After Hours
- DLC pack
- Seats
- 2
Handling
- Top speed (handling)
- 211 km/h · 131 mph
- Drive
- RWD
- Gears
- 5
- Mass
- 900 kg
Spawn the Swinger in FiveM
local model = `swinger` -- 0x1DD4C0FF
RequestModel(model)
while not HasModelLoaded(model) do Wait(0) end
local ped = PlayerPedId()
local coords = GetEntityCoords(ped)
local vehicle = CreateVehicle(model, coords.x, coords.y, coords.z, GetEntityHeading(ped), true, false)
SetPedIntoVehicle(ped, vehicle, -1)
SetModelAsNoLongerNeeded(model)const model = GetHashKey('swinger'); // 500482303
RequestModel(model);
while (!HasModelLoaded(model)) await new Promise((r) => setTimeout(r, 0));
const ped = PlayerPedId();
const [x, y, z] = GetEntityCoords(ped, true);
const vehicle = CreateVehicle(model, x, y, z, GetEntityHeading(ped), true, false);
SetPedIntoVehicle(ped, vehicle, -1);
SetModelAsNoLongerNeeded(model);-- server side (OneSync): the vehicle exists for everyone, even far away
local ped = GetPlayerPed(source)
local coords = GetEntityCoords(ped)
local vehicle = CreateVehicleServerSetter(`swinger`, 'automobile', coords.x, coords.y, coords.z, GetEntityHeading(ped))In a FiveM console with a vehicle spawner (vMenu, txAdmin) the spawn name swinger is all you need. Backticks in Lua turn the name into its hash at compile time, the same number as 500482303.
vehicles.meta flags
FLAG_SPORTSFLAG_RICH_CARFLAG_NO_BROKEN_DOWN_SCENARIOFLAG_RECESSED_TAILLIGHT_CORONASFLAG_COUNT_AS_FACEBOOK_DRIVENFLAG_NO_HEAVY_BRAKE_ANIMATION
Open the Swinger in the Vehicle EditorThe original GTA model opens as a new project: remove badges, add parts, lights and paint, change handling, and export it as a FiveM resource.Make a livery for the SwingerThe original model opens in the Livery Mapper: pick the panels, paint or generate the livery, export it for FiveM.






