Pegassi · Motorcycles · After Hours
Pegassi Oppressor Mk II
Spawn name

Identifiers
- Display name
- Oppressor Mk II
- Spawn name
- Hash
- Int32 hash
- Hex hash
- Make
- Pegassi
- Class
- Motorcycles
- Type
- Bike
- DLC
- After Hours
- DLC pack
- Seats
- 1
Handling
- Top speed (handling)
- 195 km/h · 121 mph
- Drive
- RWD
- Gears
- 1
- Mass
- 220 kg
Spawn the Oppressor Mk II in FiveM
local model = `oppressor2` -- 0x7B54A9D3
RequestModel(model)
while not HasModelLoaded(model) do Wait(0) end
local ped = PlayerPedId()
local coords = GetEntityCoords(ped)
local vehicle = CreateVehicle(model, coords.x, coords.y, coords.z, GetEntityHeading(ped), true, false)
SetPedIntoVehicle(ped, vehicle, -1)
SetModelAsNoLongerNeeded(model)const model = GetHashKey('oppressor2'); // 2069146067
RequestModel(model);
while (!HasModelLoaded(model)) await new Promise((r) => setTimeout(r, 0));
const ped = PlayerPedId();
const [x, y, z] = GetEntityCoords(ped, true);
const vehicle = CreateVehicle(model, x, y, z, GetEntityHeading(ped), true, false);
SetPedIntoVehicle(ped, vehicle, -1);
SetModelAsNoLongerNeeded(model);-- server side (OneSync): the vehicle exists for everyone, even far away
local ped = GetPlayerPed(source)
local coords = GetEntityCoords(ped)
local vehicle = CreateVehicleServerSetter(`oppressor2`, 'bike', coords.x, coords.y, coords.z, GetEntityHeading(ped))In a FiveM console with a vehicle spawner (vMenu, txAdmin) the spawn name oppressor2 is all you need. Backticks in Lua turn the name into its hash at compile time, the same number as 2069146067.
vehicles.meta flags
FLAG_NO_BOOTFLAG_DRIVER_NO_DRIVE_BYFLAG_IGNORE_ON_SIDE_CHECKFLAG_AVERAGE_CARFLAG_HEADLIGHTS_USE_ACTUAL_BONE_POSFLAG_HAS_ROCKET_BOOSTFLAG_USE_AIRCRAFT_STYLE_WEAPON_TARGETINGFLAG_USE_ROOT_AS_BASE_LOCKON_POS
Open the Oppressor Mk II in the Vehicle EditorThe original GTA model opens as a new project: remove badges, add parts, lights and paint, change handling, and export it as a FiveM resource.Make a livery for the Oppressor Mk IIThe original model opens in the Livery Mapper: pick the panels, paint or generate the livery, export it for FiveM.






