Service · After Hours
Festival Bus
Spawn name

Identifiers
- Display name
- Festival Bus
- Spawn name
- Hash
- Int32 hash
- Hex hash
- Class
- Service
- Type
- Car
- DLC
- After Hours
- DLC pack
- Seats
- 11
Handling
- Top speed (handling)
- 119 km/h · 74 mph
- Drive
- RWD
- Gears
- 4
- Mass
- 8,000 kg
Spawn the Festival Bus in FiveM
local model = `pbus2` -- 0x149BD32A
RequestModel(model)
while not HasModelLoaded(model) do Wait(0) end
local ped = PlayerPedId()
local coords = GetEntityCoords(ped)
local vehicle = CreateVehicle(model, coords.x, coords.y, coords.z, GetEntityHeading(ped), true, false)
SetPedIntoVehicle(ped, vehicle, -1)
SetModelAsNoLongerNeeded(model)const model = GetHashKey('pbus2'); // 345756458
RequestModel(model);
while (!HasModelLoaded(model)) await new Promise((r) => setTimeout(r, 0));
const ped = PlayerPedId();
const [x, y, z] = GetEntityCoords(ped, true);
const vehicle = CreateVehicle(model, x, y, z, GetEntityHeading(ped), true, false);
SetPedIntoVehicle(ped, vehicle, -1);
SetModelAsNoLongerNeeded(model);-- server side (OneSync): the vehicle exists for everyone, even far away
local ped = GetPlayerPed(source)
local coords = GetEntityCoords(ped)
local vehicle = CreateVehicleServerSetter(`pbus2`, 'automobile', coords.x, coords.y, coords.z, GetEntityHeading(ped))In a FiveM console with a vehicle spawner (vMenu, txAdmin) the spawn name pbus2 is all you need. Backticks in Lua turn the name into its hash at compile time, the same number as 345756458.
vehicles.meta flags
FLAG_EXTRAS_ALLFLAG_BIGFLAG_AVOID_TURNSFLAG_PEDS_CAN_STAND_ON_TOPFLAG_DONT_SPAWN_IN_CARGENFLAG_USE_FAT_INTERIOR_LIGHTFLAG_BLOCK_FROM_ATTRACTOR_SCENARIOFLAG_USE_FULL_ANIMS_FOR_MP_WARP_ENTRY_POINTS
Open the Festival Bus in the Vehicle EditorThe original GTA model opens as a new project: remove badges, add parts, lights and paint, change handling, and export it as a FiveM resource.Make a livery for the Festival BusThe original model opens in the Livery Mapper: pick the panels, paint or generate the livery, export it for FiveM.






