Dinka · Compacts · Base game
Dinka Blista
Spawn name

Identifiers
- Display name
- Blista
- Spawn name
- Hash
- Int32 hash
- Hex hash
- Make
- Dinka
- Class
- Compacts
- Type
- Car
- DLC
- Base game
- DLC pack
- Seats
- 4
Handling
- Top speed (handling)
- 178 km/h · 111 mph
- Drive
- FWD
- Gears
- 5
- Mass
- 1,200 kg
Spawn the Blista in FiveM
local model = `blista` -- 0xEB70965F
RequestModel(model)
while not HasModelLoaded(model) do Wait(0) end
local ped = PlayerPedId()
local coords = GetEntityCoords(ped)
local vehicle = CreateVehicle(model, coords.x, coords.y, coords.z, GetEntityHeading(ped), true, false)
SetPedIntoVehicle(ped, vehicle, -1)
SetModelAsNoLongerNeeded(model)const model = GetHashKey('blista'); // 3950024287
RequestModel(model);
while (!HasModelLoaded(model)) await new Promise((r) => setTimeout(r, 0));
const ped = PlayerPedId();
const [x, y, z] = GetEntityCoords(ped, true);
const vehicle = CreateVehicle(model, x, y, z, GetEntityHeading(ped), true, false);
SetPedIntoVehicle(ped, vehicle, -1);
SetModelAsNoLongerNeeded(model);-- server side (OneSync): the vehicle exists for everyone, even far away
local ped = GetPlayerPed(source)
local coords = GetEntityCoords(ped)
local vehicle = CreateVehicleServerSetter(`blista`, 'automobile', coords.x, coords.y, coords.z, GetEntityHeading(ped))In a FiveM console with a vehicle spawner (vMenu, txAdmin) the spawn name blista is all you need. Backticks in Lua turn the name into its hash at compile time, the same number as 3950024287.
vehicles.meta flags
FLAG_CAN_HAVE_NEONSFLAG_SPAWN_ON_TRAILERFLAG_AVERAGE_CARFLAG_HAS_INTERIOR_EXTRAS
Open the Blista in the Vehicle EditorThe original GTA model opens as a new project: remove badges, add parts, lights and paint, change handling, and export it as a FiveM resource.Make a livery for the BlistaThe original model opens in the Livery Mapper: pick the panels, paint or generate the livery, export it for FiveM.






