Declasse · Vans · Base game
Declasse Burrito
Spawn name

Identifiers
- Display name
- Burrito
- Spawn name
- Hash
- Int32 hash
- Hex hash
- Make
- Declasse
- Class
- Vans
- Type
- Car
- DLC
- Base game
- DLC pack
- Seats
- 4
Handling
- Top speed (handling)
- 172 km/h · 107 mph
- Drive
- RWD
- Gears
- 5
- Mass
- 2,500 kg
Spawn the Burrito in FiveM
local model = `burrito4` -- 0x353B561D
RequestModel(model)
while not HasModelLoaded(model) do Wait(0) end
local ped = PlayerPedId()
local coords = GetEntityCoords(ped)
local vehicle = CreateVehicle(model, coords.x, coords.y, coords.z, GetEntityHeading(ped), true, false)
SetPedIntoVehicle(ped, vehicle, -1)
SetModelAsNoLongerNeeded(model)const model = GetHashKey('burrito4'); // 893081117
RequestModel(model);
while (!HasModelLoaded(model)) await new Promise((r) => setTimeout(r, 0));
const ped = PlayerPedId();
const [x, y, z] = GetEntityCoords(ped, true);
const vehicle = CreateVehicle(model, x, y, z, GetEntityHeading(ped), true, false);
SetPedIntoVehicle(ped, vehicle, -1);
SetModelAsNoLongerNeeded(model);-- server side (OneSync): the vehicle exists for everyone, even far away
local ped = GetPlayerPed(source)
local coords = GetEntityCoords(ped)
local vehicle = CreateVehicleServerSetter(`burrito4`, 'automobile', coords.x, coords.y, coords.z, GetEntityHeading(ped))In a FiveM console with a vehicle spawner (vMenu, txAdmin) the spawn name burrito4 is all you need. Backticks in Lua turn the name into its hash at compile time, the same number as 893081117.
vehicles.meta flags
FLAG_SMALL_WORKERFLAG_IS_VANFLAG_DELIVERYFLAG_PEDS_CAN_STAND_ON_TOPFLAG_AVERAGE_CARFLAG_IS_BULKYFLAG_RECESSED_HEADLIGHT_CORONASFLAG_HAS_INTERIOR_EXTRAS
Open the Burrito in the Vehicle EditorThe original GTA model opens as a new project: remove badges, add parts, lights and paint, change handling, and export it as a FiveM resource.Make a livery for the BurritoThe original model opens in the Livery Mapper: pick the panels, paint or generate the livery, export it for FiveM.






