Brute · Vans · Base game
Brute Camper
Spawn name

Identifiers
- Display name
- Camper
- Spawn name
- Hash
- Int32 hash
- Hex hash
- Make
- Brute
- Class
- Vans
- Type
- Car
- DLC
- Base game
- DLC pack
- Seats
- 4
Handling
- Top speed (handling)
- 132 km/h · 82 mph
- Drive
- FWD
- Gears
- 4
- Mass
- 4,000 kg
Spawn the Camper in FiveM
local model = `camper` -- 0x6FD95F68
RequestModel(model)
while not HasModelLoaded(model) do Wait(0) end
local ped = PlayerPedId()
local coords = GetEntityCoords(ped)
local vehicle = CreateVehicle(model, coords.x, coords.y, coords.z, GetEntityHeading(ped), true, false)
SetPedIntoVehicle(ped, vehicle, -1)
SetModelAsNoLongerNeeded(model)const model = GetHashKey('camper'); // 1876516712
RequestModel(model);
while (!HasModelLoaded(model)) await new Promise((r) => setTimeout(r, 0));
const ped = PlayerPedId();
const [x, y, z] = GetEntityCoords(ped, true);
const vehicle = CreateVehicle(model, x, y, z, GetEntityHeading(ped), true, false);
SetPedIntoVehicle(ped, vehicle, -1);
SetModelAsNoLongerNeeded(model);-- server side (OneSync): the vehicle exists for everyone, even far away
local ped = GetPlayerPed(source)
local coords = GetEntityCoords(ped)
local vehicle = CreateVehicleServerSetter(`camper`, 'automobile', coords.x, coords.y, coords.z, GetEntityHeading(ped))In a FiveM console with a vehicle spawner (vMenu, txAdmin) the spawn name camper is all you need. Backticks in Lua turn the name into its hash at compile time, the same number as 1876516712.
vehicles.meta flags
FLAG_BIGFLAG_NO_BOOTFLAG_AVOID_TURNSFLAG_HAS_LIVERYFLAG_EXTRAS_REQUIREFLAG_EXTRAS_STRONGFLAG_PEDS_CAN_STAND_ON_TOPFLAG_AVERAGE_CARFLAG_DONT_SPAWN_IN_CARGENFLAG_IS_BULKYFLAG_BLOCK_FROM_ATTRACTOR_SCENARIO
Open the Camper in the Vehicle EditorThe original GTA model opens as a new project: remove badges, add parts, lights and paint, change handling, and export it as a FiveM resource.Make a livery for the CamperThe original model opens in the Livery Mapper: pick the panels, paint or generate the livery, export it for FiveM.






