Canis · Military · Base game
Canis Crusader
Spawn name

Identifiers
- Display name
- Crusader
- Spawn name
- Hash
- Int32 hash
- Hex hash
- Make
- Canis
- Class
- Military
- Type
- Car
- DLC
- Base game
- DLC pack
- Seats
- 4
Handling
- Top speed (handling)
- 172 km/h · 107 mph
- Drive
- AWD
- Gears
- 5
- Mass
- 2,400 kg
Spawn the Crusader in FiveM
local model = `crusader` -- 0x132D5A1A
RequestModel(model)
while not HasModelLoaded(model) do Wait(0) end
local ped = PlayerPedId()
local coords = GetEntityCoords(ped)
local vehicle = CreateVehicle(model, coords.x, coords.y, coords.z, GetEntityHeading(ped), true, false)
SetPedIntoVehicle(ped, vehicle, -1)
SetModelAsNoLongerNeeded(model)const model = GetHashKey('crusader'); // 321739290
RequestModel(model);
while (!HasModelLoaded(model)) await new Promise((r) => setTimeout(r, 0));
const ped = PlayerPedId();
const [x, y, z] = GetEntityCoords(ped, true);
const vehicle = CreateVehicle(model, x, y, z, GetEntityHeading(ped), true, false);
SetPedIntoVehicle(ped, vehicle, -1);
SetModelAsNoLongerNeeded(model);-- server side (OneSync): the vehicle exists for everyone, even far away
local ped = GetPlayerPed(source)
local coords = GetEntityCoords(ped)
local vehicle = CreateVehicleServerSetter(`crusader`, 'automobile', coords.x, coords.y, coords.z, GetEntityHeading(ped))In a FiveM console with a vehicle spawner (vMenu, txAdmin) the spawn name crusader is all you need. Backticks in Lua turn the name into its hash at compile time, the same number as 321739290.
vehicles.meta flags
FLAG_EXTRAS_REQUIREFLAG_EXTRAS_STRONGFLAG_LAW_ENFORCEMENTFLAG_AVERAGE_CARFLAG_IS_OFFROAD_VEHICLEFLAG_CANNOT_BE_MODDEDFLAG_IS_BULKYFLAG_HAS_INTERIOR_EXTRAS
Open the Crusader in the Vehicle EditorThe original GTA model opens as a new project: remove badges, add parts, lights and paint, change handling, and export it as a FiveM resource.Make a livery for the CrusaderThe original model opens in the Livery Mapper: pick the panels, paint or generate the livery, export it for FiveM.






