Dinka · Motorcycles · Base game
Dinka Double-T
Spawn name

Identifiers
- Display name
- Double-T
- Spawn name
- Hash
- Int32 hash
- Hex hash
- Make
- Dinka
- Class
- Motorcycles
- Type
- Bike
- DLC
- Base game
- DLC pack
- Seats
- 2
Handling
- Top speed (handling)
- 194 km/h · 121 mph
- Drive
- RWD
- Gears
- 5
- Mass
- 200 kg
Spawn the Double-T in FiveM
local model = `double` -- 0x9C669788
RequestModel(model)
while not HasModelLoaded(model) do Wait(0) end
local ped = PlayerPedId()
local coords = GetEntityCoords(ped)
local vehicle = CreateVehicle(model, coords.x, coords.y, coords.z, GetEntityHeading(ped), true, false)
SetPedIntoVehicle(ped, vehicle, -1)
SetModelAsNoLongerNeeded(model)const model = GetHashKey('double'); // 2623969160
RequestModel(model);
while (!HasModelLoaded(model)) await new Promise((r) => setTimeout(r, 0));
const ped = PlayerPedId();
const [x, y, z] = GetEntityCoords(ped, true);
const vehicle = CreateVehicle(model, x, y, z, GetEntityHeading(ped), true, false);
SetPedIntoVehicle(ped, vehicle, -1);
SetModelAsNoLongerNeeded(model);-- server side (OneSync): the vehicle exists for everyone, even far away
local ped = GetPlayerPed(source)
local coords = GetEntityCoords(ped)
local vehicle = CreateVehicleServerSetter(`double`, 'bike', coords.x, coords.y, coords.z, GetEntityHeading(ped))In a FiveM console with a vehicle spawner (vMenu, txAdmin) the spawn name double is all you need. Backticks in Lua turn the name into its hash at compile time, the same number as 2623969160.
vehicles.meta flags
FLAG_NO_BOOTFLAG_IGNORE_ON_SIDE_CHECKFLAG_AVERAGE_CARFLAG_HEADLIGHTS_USE_ACTUAL_BONE_POS
Open the Double-T in the Vehicle EditorThe original GTA model opens as a new project: remove badges, add parts, lights and paint, change handling, and export it as a FiveM resource.Make a livery for the Double-TThe original model opens in the Livery Mapper: pick the panels, paint or generate the livery, export it for FiveM.






