Helicopters · Base game
Frogger
Spawn name

Identifiers
- Display name
- Frogger
- Spawn name
- Hash
- Int32 hash
- Hex hash
- Class
- Helicopters
- Type
- Heli
- DLC
- Base game
- DLC pack
- Seats
- 4
Handling
- Top speed (handling)
- 211 km/h · 131 mph
- Drive
- RWD
- Gears
- 1
- Mass
- 7,000 kg
Spawn the Frogger in FiveM
local model = `frogger2` -- 0x742E9AC0
RequestModel(model)
while not HasModelLoaded(model) do Wait(0) end
local ped = PlayerPedId()
local coords = GetEntityCoords(ped)
local vehicle = CreateVehicle(model, coords.x, coords.y, coords.z, GetEntityHeading(ped), true, false)
SetPedIntoVehicle(ped, vehicle, -1)
SetModelAsNoLongerNeeded(model)const model = GetHashKey('frogger2'); // 1949211328
RequestModel(model);
while (!HasModelLoaded(model)) await new Promise((r) => setTimeout(r, 0));
const ped = PlayerPedId();
const [x, y, z] = GetEntityCoords(ped, true);
const vehicle = CreateVehicle(model, x, y, z, GetEntityHeading(ped), true, false);
SetPedIntoVehicle(ped, vehicle, -1);
SetModelAsNoLongerNeeded(model);-- server side (OneSync): the vehicle exists for everyone, even far away
local ped = GetPlayerPed(source)
local coords = GetEntityCoords(ped)
local vehicle = CreateVehicleServerSetter(`frogger2`, 'heli', coords.x, coords.y, coords.z, GetEntityHeading(ped))In a FiveM console with a vehicle spawner (vMenu, txAdmin) the spawn name frogger2 is all you need. Backticks in Lua turn the name into its hash at compile time, the same number as 1949211328.
vehicles.meta flags
FLAG_NO_BOOTFLAG_HAS_LIVERYFLAG_DRIVER_NO_DRIVE_BYFLAG_NO_RESPRAYFLAG_AVERAGE_CARFLAG_DONT_SPAWN_IN_CARGENFLAG_DONT_SPAWN_AS_AMBIENTFLAG_DONT_TIMESLICE_WHEELS
Open the Frogger in the Vehicle EditorThe original GTA model opens as a new project: remove badges, add parts, lights and paint, change handling, and export it as a FiveM resource.Make a livery for the FroggerThe original model opens in the Livery Mapper: pick the panels, paint or generate the livery, export it for FiveM.






