Declasse · Vans · Base game
Declasse Gang Burrito
Spawn name

Identifiers
- Display name
- Gang Burrito
- Spawn name
- Hash
- Int32 hash
- Hex hash
- Make
- Declasse
- Class
- Vans
- Type
- Car
- DLC
- Base game
- DLC pack
- Seats
- 4
Handling
- Top speed (handling)
- 172 km/h · 107 mph
- Drive
- RWD
- Gears
- 5
- Mass
- 2,500 kg
Spawn the Gang Burrito in FiveM
local model = `gburrito` -- 0x97FA4F36
RequestModel(model)
while not HasModelLoaded(model) do Wait(0) end
local ped = PlayerPedId()
local coords = GetEntityCoords(ped)
local vehicle = CreateVehicle(model, coords.x, coords.y, coords.z, GetEntityHeading(ped), true, false)
SetPedIntoVehicle(ped, vehicle, -1)
SetModelAsNoLongerNeeded(model)const model = GetHashKey('gburrito'); // 2549763894
RequestModel(model);
while (!HasModelLoaded(model)) await new Promise((r) => setTimeout(r, 0));
const ped = PlayerPedId();
const [x, y, z] = GetEntityCoords(ped, true);
const vehicle = CreateVehicle(model, x, y, z, GetEntityHeading(ped), true, false);
SetPedIntoVehicle(ped, vehicle, -1);
SetModelAsNoLongerNeeded(model);-- server side (OneSync): the vehicle exists for everyone, even far away
local ped = GetPlayerPed(source)
local coords = GetEntityCoords(ped)
local vehicle = CreateVehicleServerSetter(`gburrito`, 'automobile', coords.x, coords.y, coords.z, GetEntityHeading(ped))In a FiveM console with a vehicle spawner (vMenu, txAdmin) the spawn name gburrito is all you need. Backticks in Lua turn the name into its hash at compile time, the same number as 2549763894.
vehicles.meta flags
FLAG_AVERAGE_CARFLAG_IS_BULKYFLAG_RECESSED_HEADLIGHT_CORONASFLAG_HAS_INTERIOR_EXTRAS
Open the Gang Burrito in the Vehicle EditorThe original GTA model opens as a new project: remove badges, add parts, lights and paint, change handling, and export it as a FiveM resource.Make a livery for the Gang BurritoThe original model opens in the Livery Mapper: pick the panels, paint or generate the livery, export it for FiveM.






