Helicopters · Smuggler's Run
FH-1 Hunter
Spawn name

Identifiers
- Display name
- FH-1 Hunter
- Spawn name
- Hash
- Int32 hash
- Hex hash
- Class
- Helicopters
- Type
- Heli
- DLC
- Smuggler's Run
- DLC pack
- Seats
- 2
Handling
- Top speed (handling)
- 211 km/h · 131 mph
- Drive
- RWD
- Gears
- 1
- Mass
- 6,000 kg
Spawn the FH-1 Hunter in FiveM
local model = `hunter` -- 0xFD707EDE
RequestModel(model)
while not HasModelLoaded(model) do Wait(0) end
local ped = PlayerPedId()
local coords = GetEntityCoords(ped)
local vehicle = CreateVehicle(model, coords.x, coords.y, coords.z, GetEntityHeading(ped), true, false)
SetPedIntoVehicle(ped, vehicle, -1)
SetModelAsNoLongerNeeded(model)const model = GetHashKey('hunter'); // 4252008158
RequestModel(model);
while (!HasModelLoaded(model)) await new Promise((r) => setTimeout(r, 0));
const ped = PlayerPedId();
const [x, y, z] = GetEntityCoords(ped, true);
const vehicle = CreateVehicle(model, x, y, z, GetEntityHeading(ped), true, false);
SetPedIntoVehicle(ped, vehicle, -1);
SetModelAsNoLongerNeeded(model);-- server side (OneSync): the vehicle exists for everyone, even far away
local ped = GetPlayerPed(source)
local coords = GetEntityCoords(ped)
local vehicle = CreateVehicleServerSetter(`hunter`, 'heli', coords.x, coords.y, coords.z, GetEntityHeading(ped))In a FiveM console with a vehicle spawner (vMenu, txAdmin) the spawn name hunter is all you need. Backticks in Lua turn the name into its hash at compile time, the same number as 4252008158.
vehicles.meta flags
FLAG_NO_BOOTFLAG_DRIVER_NO_DRIVE_BYFLAG_NO_RESPRAYFLAG_AVERAGE_CARFLAG_DONT_SPAWN_IN_CARGENFLAG_DONT_SPAWN_AS_AMBIENTFLAG_DONT_TIMESLICE_WHEELSFLAG_HELI_USES_FIXUPS_ON_OPEN_DOORFLAG_HAS_TURRET_SEAT_ON_VEHICLEFLAG_DISABLE_WEAPON_WHEEL_IN_FIRST_PERSONFLAG_USE_TURRET_RELATIVE_AIM_CALCULATIONFLAG_RESET_TURRET_SEAT_HEADINGFLAG_USE_PILOT_HELMETFLAG_HAS_CAPPED_EXPLOSION_DAMAGEFLAG_USE_AIRCRAFT_STYLE_WEAPON_TARGETING
Open the FH-1 Hunter in the Vehicle EditorThe original GTA model opens as a new project: remove badges, add parts, lights and paint, change handling, and export it as a FiveM resource.Make a livery for the FH-1 HunterThe original model opens in the Livery Mapper: pick the panels, paint or generate the livery, export it for FiveM.






