Zirconium · Vans · Base game
Zirconium Journey
Spawn name

Identifiers
- Display name
- Journey
- Spawn name
- Hash
- Int32 hash
- Hex hash
- Make
- Zirconium
- Class
- Vans
- Type
- Car
- DLC
- Base game
- DLC pack
- Seats
- 6
Handling
- Top speed (handling)
- 132 km/h · 82 mph
- Drive
- FWD
- Gears
- 4
- Mass
- 4,000 kg
Spawn the Journey in FiveM
local model = `journey` -- 0xF8D48E7A
RequestModel(model)
while not HasModelLoaded(model) do Wait(0) end
local ped = PlayerPedId()
local coords = GetEntityCoords(ped)
local vehicle = CreateVehicle(model, coords.x, coords.y, coords.z, GetEntityHeading(ped), true, false)
SetPedIntoVehicle(ped, vehicle, -1)
SetModelAsNoLongerNeeded(model)const model = GetHashKey('journey'); // 4174679674
RequestModel(model);
while (!HasModelLoaded(model)) await new Promise((r) => setTimeout(r, 0));
const ped = PlayerPedId();
const [x, y, z] = GetEntityCoords(ped, true);
const vehicle = CreateVehicle(model, x, y, z, GetEntityHeading(ped), true, false);
SetPedIntoVehicle(ped, vehicle, -1);
SetModelAsNoLongerNeeded(model);-- server side (OneSync): the vehicle exists for everyone, even far away
local ped = GetPlayerPed(source)
local coords = GetEntityCoords(ped)
local vehicle = CreateVehicleServerSetter(`journey`, 'automobile', coords.x, coords.y, coords.z, GetEntityHeading(ped))In a FiveM console with a vehicle spawner (vMenu, txAdmin) the spawn name journey is all you need. Backticks in Lua turn the name into its hash at compile time, the same number as 4174679674.
vehicles.meta flags
FLAG_BIGFLAG_NO_BOOTFLAG_AVOID_TURNSFLAG_EXTRAS_REQUIREFLAG_EXTRAS_STRONGFLAG_PEDS_CAN_STAND_ON_TOPFLAG_DONT_SPAWN_IN_CARGENFLAG_IS_OFFROAD_VEHICLEFLAG_IS_BULKYFLAG_BLOCK_FROM_ATTRACTOR_SCENARIO
Open the Journey in the Vehicle EditorThe original GTA model opens as a new project: remove badges, add parts, lights and paint, change handling, and export it as a FiveM resource.Make a livery for the JourneyThe original model opens in the Livery Mapper: pick the panels, paint or generate the livery, export it for FiveM.






