Dinka · Coupes · The Criminal Enterprises
Dinka Kanjo SJ
Spawn name

Identifiers
- Display name
- Kanjo SJ
- Spawn name
- Hash
- Int32 hash
- Hex hash
- Make
- Dinka
- Class
- Coupes
- Type
- Car
- DLC
- The Criminal Enterprises
- DLC pack
- Seats
- 4
Handling
- Top speed (handling)
- 186 km/h · 116 mph
- Drive
- FWD
- Gears
- 5
- Mass
- 950 kg
Spawn the Kanjo SJ in FiveM
local model = `kanjosj` -- 0xFC2E479A
RequestModel(model)
while not HasModelLoaded(model) do Wait(0) end
local ped = PlayerPedId()
local coords = GetEntityCoords(ped)
local vehicle = CreateVehicle(model, coords.x, coords.y, coords.z, GetEntityHeading(ped), true, false)
SetPedIntoVehicle(ped, vehicle, -1)
SetModelAsNoLongerNeeded(model)const model = GetHashKey('kanjosj'); // 4230891418
RequestModel(model);
while (!HasModelLoaded(model)) await new Promise((r) => setTimeout(r, 0));
const ped = PlayerPedId();
const [x, y, z] = GetEntityCoords(ped, true);
const vehicle = CreateVehicle(model, x, y, z, GetEntityHeading(ped), true, false);
SetPedIntoVehicle(ped, vehicle, -1);
SetModelAsNoLongerNeeded(model);-- server side (OneSync): the vehicle exists for everyone, even far away
local ped = GetPlayerPed(source)
local coords = GetEntityCoords(ped)
local vehicle = CreateVehicleServerSetter(`kanjosj`, 'automobile', coords.x, coords.y, coords.z, GetEntityHeading(ped))In a FiveM console with a vehicle spawner (vMenu, txAdmin) the spawn name kanjosj is all you need. Backticks in Lua turn the name into its hash at compile time, the same number as 4230891418.
vehicles.meta flags
FLAG_SPORTSFLAG_AVERAGE_CARFLAG_HAS_INTERIOR_EXTRASFLAG_CAN_HAVE_NEONSFLAG_INCREASE_CAMBER_WITH_SUSPENSION_MODFLAG_EXTRAS_ALL
Open the Kanjo SJ in the Vehicle EditorThe original GTA model opens as a new project: remove badges, add parts, lights and paint, change handling, and export it as a FiveM resource.Make a livery for the Kanjo SJThe original model opens in the Livery Mapper: pick the panels, paint or generate the livery, export it for FiveM.






