Benefactor · Super · The Criminal Enterprises
Benefactor LM87
Spawn name

Identifiers
- Display name
- LM87
- Spawn name
- Hash
- Int32 hash
- Hex hash
- Make
- Benefactor
- Class
- Super
- Type
- Car
- DLC
- The Criminal Enterprises
- DLC pack
- Seats
- 1
Handling
- Top speed (handling)
- 215 km/h · 134 mph
- Drive
- RWD
- Gears
- 6
- Mass
- 900 kg
Spawn the LM87 in FiveM
local model = `lm87` -- 0xFF5968CD
RequestModel(model)
while not HasModelLoaded(model) do Wait(0) end
local ped = PlayerPedId()
local coords = GetEntityCoords(ped)
local vehicle = CreateVehicle(model, coords.x, coords.y, coords.z, GetEntityHeading(ped), true, false)
SetPedIntoVehicle(ped, vehicle, -1)
SetModelAsNoLongerNeeded(model)const model = GetHashKey('lm87'); // 4284049613
RequestModel(model);
while (!HasModelLoaded(model)) await new Promise((r) => setTimeout(r, 0));
const ped = PlayerPedId();
const [x, y, z] = GetEntityCoords(ped, true);
const vehicle = CreateVehicle(model, x, y, z, GetEntityHeading(ped), true, false);
SetPedIntoVehicle(ped, vehicle, -1);
SetModelAsNoLongerNeeded(model);-- server side (OneSync): the vehicle exists for everyone, even far away
local ped = GetPlayerPed(source)
local coords = GetEntityCoords(ped)
local vehicle = CreateVehicleServerSetter(`lm87`, 'automobile', coords.x, coords.y, coords.z, GetEntityHeading(ped))In a FiveM console with a vehicle spawner (vMenu, txAdmin) the spawn name lm87 is all you need. Backticks in Lua turn the name into its hash at compile time, the same number as 4284049613.
vehicles.meta flags
FLAG_EXTRAS_REQUIREFLAG_EXTRAS_STRONGFLAG_FRONT_BOOTFLAG_SPORTSFLAG_RICH_CARFLAG_RECESSED_HEADLIGHT_CORONASFLAG_NO_BROKEN_DOWN_SCENARIOFLAG_COUNT_AS_FACEBOOK_DRIVENFLAG_HAS_GULL_WING_DOORSFLAG_EXTRAS_STRONGFLAG_USE_RESTRICTED_DRIVEBY_HEIGHT_MID_ONLY
Open the LM87 in the Vehicle EditorThe original GTA model opens as a new project: remove badges, add parts, lights and paint, change handling, and export it as a FiveM resource.Make a livery for the LM87The original model opens in the Livery Mapper: pick the panels, paint or generate the livery, export it for FiveM.






