Ubermacht · Sedans · The Criminal Enterprises
Ubermacht Rhinehart
Spawn name

Identifiers
- Display name
- Rhinehart
- Spawn name
- Hash
- Int32 hash
- Hex hash
- Make
- Ubermacht
- Class
- Sedans
- Type
- Car
- DLC
- The Criminal Enterprises
- DLC pack
- Seats
- 4
Handling
- Top speed (handling)
- 208 km/h · 129 mph
- Drive
- AWD
- Gears
- 8
- Mass
- 1,660 kg
Spawn the Rhinehart in FiveM
local model = `rhinehart` -- 0x91673D0E
RequestModel(model)
while not HasModelLoaded(model) do Wait(0) end
local ped = PlayerPedId()
local coords = GetEntityCoords(ped)
local vehicle = CreateVehicle(model, coords.x, coords.y, coords.z, GetEntityHeading(ped), true, false)
SetPedIntoVehicle(ped, vehicle, -1)
SetModelAsNoLongerNeeded(model)const model = GetHashKey('rhinehart'); // 2439462158
RequestModel(model);
while (!HasModelLoaded(model)) await new Promise((r) => setTimeout(r, 0));
const ped = PlayerPedId();
const [x, y, z] = GetEntityCoords(ped, true);
const vehicle = CreateVehicle(model, x, y, z, GetEntityHeading(ped), true, false);
SetPedIntoVehicle(ped, vehicle, -1);
SetModelAsNoLongerNeeded(model);-- server side (OneSync): the vehicle exists for everyone, even far away
local ped = GetPlayerPed(source)
local coords = GetEntityCoords(ped)
local vehicle = CreateVehicleServerSetter(`rhinehart`, 'automobile', coords.x, coords.y, coords.z, GetEntityHeading(ped))In a FiveM console with a vehicle spawner (vMenu, txAdmin) the spawn name rhinehart is all you need. Backticks in Lua turn the name into its hash at compile time, the same number as 2439462158.
vehicles.meta flags
FLAG_SPORTSFLAG_SPAWN_ON_TRAILERFLAG_RICH_CARFLAG_NO_BROKEN_DOWN_SCENARIOFLAG_CAN_HAVE_NEONS
Open the Rhinehart in the Vehicle EditorThe original GTA model opens as a new project: remove badges, add parts, lights and paint, change handling, and export it as a FiveM resource.Make a livery for the RhinehartThe original model opens in the Livery Mapper: pick the panels, paint or generate the livery, export it for FiveM.






