Declasse · Off-Road · San Andreas Mercenaries
Declasse Walton L35
Spawn name

Identifiers
- Display name
- Walton L35
- Spawn name
- Hash
- Int32 hash
- Hex hash
- Make
- Declasse
- Class
- Off-Road
- Type
- Car
- DLC
- San Andreas Mercenaries
- DLC pack
- Seats
- 2
Handling
- Top speed (handling)
- 174 km/h · 108 mph
- Drive
- AWD
- Gears
- 5
- Mass
- 1,600 kg
Spawn the Walton L35 in FiveM
local model = `l35` -- 0x96E0736B
RequestModel(model)
while not HasModelLoaded(model) do Wait(0) end
local ped = PlayerPedId()
local coords = GetEntityCoords(ped)
local vehicle = CreateVehicle(model, coords.x, coords.y, coords.z, GetEntityHeading(ped), true, false)
SetPedIntoVehicle(ped, vehicle, -1)
SetModelAsNoLongerNeeded(model)const model = GetHashKey('l35'); // 2531292011
RequestModel(model);
while (!HasModelLoaded(model)) await new Promise((r) => setTimeout(r, 0));
const ped = PlayerPedId();
const [x, y, z] = GetEntityCoords(ped, true);
const vehicle = CreateVehicle(model, x, y, z, GetEntityHeading(ped), true, false);
SetPedIntoVehicle(ped, vehicle, -1);
SetModelAsNoLongerNeeded(model);-- server side (OneSync): the vehicle exists for everyone, even far away
local ped = GetPlayerPed(source)
local coords = GetEntityCoords(ped)
local vehicle = CreateVehicleServerSetter(`l35`, 'automobile', coords.x, coords.y, coords.z, GetEntityHeading(ped))In a FiveM console with a vehicle spawner (vMenu, txAdmin) the spawn name l35 is all you need. Backticks in Lua turn the name into its hash at compile time, the same number as 2531292011.
vehicles.meta flags
FLAG_SPOILER_MOD_DOESNT_INCREASE_GRIPFLAG_USE_STRICTER_EXIT_COLLISION_TESTS
Open the Walton L35 in the Vehicle EditorThe original GTA model opens as a new project: remove badges, add parts, lights and paint, change handling, and export it as a FiveM resource.Make a livery for the Walton L35The original model opens in the Livery Mapper: pick the panels, paint or generate the livery, export it for FiveM.






