Ocelot · Sports · Cunning Stunts
Ocelot Lynx
Spawn name

Identifiers
- Display name
- Lynx
- Spawn name
- Hash
- Int32 hash
- Hex hash
- Make
- Ocelot
- Class
- Sports
- Type
- Car
- DLC
- Cunning Stunts
- DLC pack
- Seats
- 2
Handling
- Top speed (handling)
- 207 km/h · 129 mph
- Drive
- RWD
- Gears
- 6
- Mass
- 1,725 kg
Spawn the Lynx in FiveM
local model = `lynx` -- 0x1CBDC10B
RequestModel(model)
while not HasModelLoaded(model) do Wait(0) end
local ped = PlayerPedId()
local coords = GetEntityCoords(ped)
local vehicle = CreateVehicle(model, coords.x, coords.y, coords.z, GetEntityHeading(ped), true, false)
SetPedIntoVehicle(ped, vehicle, -1)
SetModelAsNoLongerNeeded(model)const model = GetHashKey('lynx'); // 482197771
RequestModel(model);
while (!HasModelLoaded(model)) await new Promise((r) => setTimeout(r, 0));
const ped = PlayerPedId();
const [x, y, z] = GetEntityCoords(ped, true);
const vehicle = CreateVehicle(model, x, y, z, GetEntityHeading(ped), true, false);
SetPedIntoVehicle(ped, vehicle, -1);
SetModelAsNoLongerNeeded(model);-- server side (OneSync): the vehicle exists for everyone, even far away
local ped = GetPlayerPed(source)
local coords = GetEntityCoords(ped)
local vehicle = CreateVehicleServerSetter(`lynx`, 'automobile', coords.x, coords.y, coords.z, GetEntityHeading(ped))In a FiveM console with a vehicle spawner (vMenu, txAdmin) the spawn name lynx is all you need. Backticks in Lua turn the name into its hash at compile time, the same number as 482197771.
vehicles.meta flags
FLAG_SPORTSFLAG_RICH_CARFLAG_RECESSED_HEADLIGHT_CORONASFLAG_NO_BROKEN_DOWN_SCENARIO
Open the Lynx in the Vehicle EditorThe original GTA model opens as a new project: remove badges, add parts, lights and paint, change handling, and export it as a FiveM resource.Make a livery for the LynxThe original model opens in the Livery Mapper: pick the panels, paint or generate the livery, export it for FiveM.






