Emperor · Super · Cunning Stunts
Emperor ETR1
Spawn name

Identifiers
- Display name
- ETR1
- Spawn name
- Hash
- Int32 hash
- Hex hash
- Make
- Emperor
- Class
- Super
- Type
- Car
- DLC
- Cunning Stunts
- DLC pack
- Seats
- 2
Handling
- Top speed (handling)
- 209 km/h · 130 mph
- Drive
- RWD
- Gears
- 6
- Mass
- 1,400 kg
Spawn the ETR1 in FiveM
local model = `sheava` -- 0x30D3F6D8
RequestModel(model)
while not HasModelLoaded(model) do Wait(0) end
local ped = PlayerPedId()
local coords = GetEntityCoords(ped)
local vehicle = CreateVehicle(model, coords.x, coords.y, coords.z, GetEntityHeading(ped), true, false)
SetPedIntoVehicle(ped, vehicle, -1)
SetModelAsNoLongerNeeded(model)const model = GetHashKey('sheava'); // 819197656
RequestModel(model);
while (!HasModelLoaded(model)) await new Promise((r) => setTimeout(r, 0));
const ped = PlayerPedId();
const [x, y, z] = GetEntityCoords(ped, true);
const vehicle = CreateVehicle(model, x, y, z, GetEntityHeading(ped), true, false);
SetPedIntoVehicle(ped, vehicle, -1);
SetModelAsNoLongerNeeded(model);-- server side (OneSync): the vehicle exists for everyone, even far away
local ped = GetPlayerPed(source)
local coords = GetEntityCoords(ped)
local vehicle = CreateVehicleServerSetter(`sheava`, 'automobile', coords.x, coords.y, coords.z, GetEntityHeading(ped))In a FiveM console with a vehicle spawner (vMenu, txAdmin) the spawn name sheava is all you need. Backticks in Lua turn the name into its hash at compile time, the same number as 819197656.
vehicles.meta flags
FLAG_SPORTSFLAG_RICH_CARFLAG_RECESSED_HEADLIGHT_CORONASFLAG_NO_BROKEN_DOWN_SCENARIOFLAG_EXTRAS_STRONG
Open the ETR1 in the Vehicle EditorThe original GTA model opens as a new project: remove badges, add parts, lights and paint, change handling, and export it as a FiveM resource.Make a livery for the ETR1The original model opens in the Livery Mapper: pick the panels, paint or generate the livery, export it for FiveM.






