Vapid · SUVs · Cunning Stunts
Vapid Contender
Spawn name

Identifiers
- Display name
- Contender
- Spawn name
- Hash
- Int32 hash
- Hex hash
- Make
- Vapid
- Class
- SUVs
- Type
- Car
- DLC
- Cunning Stunts
- DLC pack
- Seats
- 4
Handling
- Top speed (handling)
- 178 km/h · 111 mph
- Drive
- AWD
- Gears
- 5
- Mass
- 2,750 kg
Spawn the Contender in FiveM
local model = `contender` -- 0x28B67ACA
RequestModel(model)
while not HasModelLoaded(model) do Wait(0) end
local ped = PlayerPedId()
local coords = GetEntityCoords(ped)
local vehicle = CreateVehicle(model, coords.x, coords.y, coords.z, GetEntityHeading(ped), true, false)
SetPedIntoVehicle(ped, vehicle, -1)
SetModelAsNoLongerNeeded(model)const model = GetHashKey('contender'); // 683047626
RequestModel(model);
while (!HasModelLoaded(model)) await new Promise((r) => setTimeout(r, 0));
const ped = PlayerPedId();
const [x, y, z] = GetEntityCoords(ped, true);
const vehicle = CreateVehicle(model, x, y, z, GetEntityHeading(ped), true, false);
SetPedIntoVehicle(ped, vehicle, -1);
SetModelAsNoLongerNeeded(model);-- server side (OneSync): the vehicle exists for everyone, even far away
local ped = GetPlayerPed(source)
local coords = GetEntityCoords(ped)
local vehicle = CreateVehicleServerSetter(`contender`, 'automobile', coords.x, coords.y, coords.z, GetEntityHeading(ped))In a FiveM console with a vehicle spawner (vMenu, txAdmin) the spawn name contender is all you need. Backticks in Lua turn the name into its hash at compile time, the same number as 683047626.
vehicles.meta flags
FLAG_IS_OFFROAD_VEHICLEFLAG_IS_BULKYFLAG_EXTRAS_STRONGFLAG_HAS_BULLET_RESISTANT_GLASS
Open the Contender in the Vehicle EditorThe original GTA model opens as a new project: remove badges, add parts, lights and paint, change handling, and export it as a FiveM resource.Make a livery for the ContenderThe original model opens in the Livery Mapper: pick the panels, paint or generate the livery, export it for FiveM.






