Western · Motorcycles · Cunning Stunts
Western Gargoyle
Spawn name

Identifiers
- Display name
- Gargoyle
- Spawn name
- Hash
- Int32 hash
- Hex hash
- Make
- Western
- Class
- Motorcycles
- Type
- Bike
- DLC
- Cunning Stunts
- DLC pack
- Seats
- 2
Handling
- Top speed (handling)
- 194 km/h · 121 mph
- Drive
- RWD
- Gears
- 4
- Mass
- 135 kg
Spawn the Gargoyle in FiveM
local model = `gargoyle` -- 0x2C2C2324
RequestModel(model)
while not HasModelLoaded(model) do Wait(0) end
local ped = PlayerPedId()
local coords = GetEntityCoords(ped)
local vehicle = CreateVehicle(model, coords.x, coords.y, coords.z, GetEntityHeading(ped), true, false)
SetPedIntoVehicle(ped, vehicle, -1)
SetModelAsNoLongerNeeded(model)const model = GetHashKey('gargoyle'); // 741090084
RequestModel(model);
while (!HasModelLoaded(model)) await new Promise((r) => setTimeout(r, 0));
const ped = PlayerPedId();
const [x, y, z] = GetEntityCoords(ped, true);
const vehicle = CreateVehicle(model, x, y, z, GetEntityHeading(ped), true, false);
SetPedIntoVehicle(ped, vehicle, -1);
SetModelAsNoLongerNeeded(model);-- server side (OneSync): the vehicle exists for everyone, even far away
local ped = GetPlayerPed(source)
local coords = GetEntityCoords(ped)
local vehicle = CreateVehicleServerSetter(`gargoyle`, 'bike', coords.x, coords.y, coords.z, GetEntityHeading(ped))In a FiveM console with a vehicle spawner (vMenu, txAdmin) the spawn name gargoyle is all you need. Backticks in Lua turn the name into its hash at compile time, the same number as 741090084.
vehicles.meta flags
FLAG_NO_BOOTFLAG_EXTRAS_REQUIREFLAG_EXTRAS_STRONGFLAG_IGNORE_ON_SIDE_CHECKFLAG_AVERAGE_CARFLAG_HEADLIGHTS_USE_ACTUAL_BONE_POSFLAG_BIKE_CLAMP_PICKUP_LEAN_RATE
Open the Gargoyle in the Vehicle EditorThe original GTA model opens as a new project: remove badges, add parts, lights and paint, change handling, and export it as a FiveM resource.Make a livery for the GargoyleThe original model opens in the Livery Mapper: pick the panels, paint or generate the livery, export it for FiveM.






