Dinka · Boats · Base game
Dinka Marquis
Spawn name

Identifiers
- Display name
- Marquis
- Spawn name
- Hash
- Int32 hash
- Hex hash
- Make
- Dinka
- Class
- Boats
- Type
- Boat
- DLC
- Base game
- DLC pack
- Seats
- 4
Handling
- Top speed (handling)
- 40 km/h · 25 mph
- Drive
- RWD
- Gears
- 1
- Mass
- 12,200 kg
Spawn the Marquis in FiveM
local model = `marquis` -- 0xC1CE1183
RequestModel(model)
while not HasModelLoaded(model) do Wait(0) end
local ped = PlayerPedId()
local coords = GetEntityCoords(ped)
local vehicle = CreateVehicle(model, coords.x, coords.y, coords.z, GetEntityHeading(ped), true, false)
SetPedIntoVehicle(ped, vehicle, -1)
SetModelAsNoLongerNeeded(model)const model = GetHashKey('marquis'); // 3251507587
RequestModel(model);
while (!HasModelLoaded(model)) await new Promise((r) => setTimeout(r, 0));
const ped = PlayerPedId();
const [x, y, z] = GetEntityCoords(ped, true);
const vehicle = CreateVehicle(model, x, y, z, GetEntityHeading(ped), true, false);
SetPedIntoVehicle(ped, vehicle, -1);
SetModelAsNoLongerNeeded(model);-- server side (OneSync): the vehicle exists for everyone, even far away
local ped = GetPlayerPed(source)
local coords = GetEntityCoords(ped)
local vehicle = CreateVehicleServerSetter(`marquis`, 'boat', coords.x, coords.y, coords.z, GetEntityHeading(ped))In a FiveM console with a vehicle spawner (vMenu, txAdmin) the spawn name marquis is all you need. Backticks in Lua turn the name into its hash at compile time, the same number as 3251507587.
vehicles.meta flags
FLAG_NO_BOOTFLAG_TALL_SHIPFLAG_EXTRAS_RAREFLAG_PEDS_CAN_STAND_ON_TOPFLAG_GEN_NAVMESHFLAG_RICH_CARFLAG_AVERAGE_CARFLAG_DONT_SPAWN_AS_AMBIENT






