Maibatsu · Commercial · Base game
Maibatsu Mule
Spawn name

Identifiers
- Display name
- Mule
- Spawn name
- Hash
- Int32 hash
- Hex hash
- Make
- Maibatsu
- Class
- Commercial
- Type
- Car
- DLC
- Base game
- DLC pack
- Seats
- 6
Handling
- Top speed (handling)
- 132 km/h · 82 mph
- Drive
- RWD
- Gears
- 5
- Mass
- 5,500 kg
Spawn the Mule in FiveM
local model = `mule2` -- 0xC1632BEB
RequestModel(model)
while not HasModelLoaded(model) do Wait(0) end
local ped = PlayerPedId()
local coords = GetEntityCoords(ped)
local vehicle = CreateVehicle(model, coords.x, coords.y, coords.z, GetEntityHeading(ped), true, false)
SetPedIntoVehicle(ped, vehicle, -1)
SetModelAsNoLongerNeeded(model)const model = GetHashKey('mule2'); // 3244501995
RequestModel(model);
while (!HasModelLoaded(model)) await new Promise((r) => setTimeout(r, 0));
const ped = PlayerPedId();
const [x, y, z] = GetEntityCoords(ped, true);
const vehicle = CreateVehicle(model, x, y, z, GetEntityHeading(ped), true, false);
SetPedIntoVehicle(ped, vehicle, -1);
SetModelAsNoLongerNeeded(model);-- server side (OneSync): the vehicle exists for everyone, even far away
local ped = GetPlayerPed(source)
local coords = GetEntityCoords(ped)
local vehicle = CreateVehicleServerSetter(`mule2`, 'automobile', coords.x, coords.y, coords.z, GetEntityHeading(ped))In a FiveM console with a vehicle spawner (vMenu, txAdmin) the spawn name mule2 is all you need. Backticks in Lua turn the name into its hash at compile time, the same number as 3244501995.
vehicles.meta flags
FLAG_BIGFLAG_NO_BOOTFLAG_AVOID_TURNSFLAG_DELIVERYFLAG_EXTRAS_REQUIREFLAG_PEDS_CAN_STAND_ON_TOPFLAG_BLOCK_FROM_ATTRACTOR_SCENARIOFLAG_INTERIOR_BLOCKED_BY_BOOT
Open the Mule in the Vehicle EditorThe original GTA model opens as a new project: remove badges, add parts, lights and paint, change handling, and export it as a FiveM resource.Make a livery for the MuleThe original model opens in the Livery Mapper: pick the panels, paint or generate the livery, export it for FiveM.






