MTL · Commercial · Base game
MTL Packer
Spawn name

Identifiers
- Display name
- Packer
- Spawn name
- Hash
- Int32 hash
- Hex hash
- Make
- MTL
- Class
- Commercial
- Type
- Car
- DLC
- Base game
- DLC pack
- Seats
- 2
Handling
- Top speed (handling)
- 158 km/h · 98 mph
- Drive
- RWD
- Gears
- 5
- Mass
- 12,000 kg
Spawn the Packer in FiveM
local model = `packer` -- 0x21EEE87D
RequestModel(model)
while not HasModelLoaded(model) do Wait(0) end
local ped = PlayerPedId()
local coords = GetEntityCoords(ped)
local vehicle = CreateVehicle(model, coords.x, coords.y, coords.z, GetEntityHeading(ped), true, false)
SetPedIntoVehicle(ped, vehicle, -1)
SetModelAsNoLongerNeeded(model)const model = GetHashKey('packer'); // 569305213
RequestModel(model);
while (!HasModelLoaded(model)) await new Promise((r) => setTimeout(r, 0));
const ped = PlayerPedId();
const [x, y, z] = GetEntityCoords(ped, true);
const vehicle = CreateVehicle(model, x, y, z, GetEntityHeading(ped), true, false);
SetPedIntoVehicle(ped, vehicle, -1);
SetModelAsNoLongerNeeded(model);-- server side (OneSync): the vehicle exists for everyone, even far away
local ped = GetPlayerPed(source)
local coords = GetEntityCoords(ped)
local vehicle = CreateVehicleServerSetter(`packer`, 'automobile', coords.x, coords.y, coords.z, GetEntityHeading(ped))In a FiveM console with a vehicle spawner (vMenu, txAdmin) the spawn name packer is all you need. Backticks in Lua turn the name into its hash at compile time, the same number as 569305213.
vehicles.meta flags
FLAG_BIGFLAG_CAN_HONK_WHEN_FLEEINGFLAG_AVOID_TURNSFLAG_EXTRAS_STRONGFLAG_IS_BULKYFLAG_BLOCK_FROM_ATTRACTOR_SCENARIOFLAG_ATTACH_TRAILER_ON_HIGHWAY
Open the Packer in the Vehicle EditorThe original GTA model opens as a new project: remove badges, add parts, lights and paint, change handling, and export it as a FiveM resource.Make a livery for the PackerThe original model opens in the Livery Mapper: pick the panels, paint or generate the livery, export it for FiveM.






