Vapid · Sports Classics · Base game
Vapid Peyote
Spawn name

Identifiers
- Display name
- Peyote
- Spawn name
- Hash
- Int32 hash
- Hex hash
- Make
- Vapid
- Class
- Sports Classics
- Type
- Car
- DLC
- Base game
- DLC pack
- Seats
- 2
Handling
- Top speed (handling)
- 172 km/h · 107 mph
- Drive
- RWD
- Gears
- 4
- Mass
- 2,100 kg
Spawn the Peyote in FiveM
local model = `peyote` -- 0x6D19CCBC
RequestModel(model)
while not HasModelLoaded(model) do Wait(0) end
local ped = PlayerPedId()
local coords = GetEntityCoords(ped)
local vehicle = CreateVehicle(model, coords.x, coords.y, coords.z, GetEntityHeading(ped), true, false)
SetPedIntoVehicle(ped, vehicle, -1)
SetModelAsNoLongerNeeded(model)const model = GetHashKey('peyote'); // 1830407356
RequestModel(model);
while (!HasModelLoaded(model)) await new Promise((r) => setTimeout(r, 0));
const ped = PlayerPedId();
const [x, y, z] = GetEntityCoords(ped, true);
const vehicle = CreateVehicle(model, x, y, z, GetEntityHeading(ped), true, false);
SetPedIntoVehicle(ped, vehicle, -1);
SetModelAsNoLongerNeeded(model);-- server side (OneSync): the vehicle exists for everyone, even far away
local ped = GetPlayerPed(source)
local coords = GetEntityCoords(ped)
local vehicle = CreateVehicleServerSetter(`peyote`, 'automobile', coords.x, coords.y, coords.z, GetEntityHeading(ped))In a FiveM console with a vehicle spawner (vMenu, txAdmin) the spawn name peyote is all you need. Backticks in Lua turn the name into its hash at compile time, the same number as 1830407356.
vehicles.meta flags
FLAG_CAN_HAVE_NEONSFLAG_EXTRAS_CONVERTIBLEFLAG_EXTRAS_STRONGFLAG_RICH_CARFLAG_AVERAGE_CAR
Open the Peyote in the Vehicle EditorThe original GTA model opens as a new project: remove badges, add parts, lights and paint, change handling, and export it as a FiveM resource.Make a livery for the PeyoteThe original model opens in the Livery Mapper: pick the panels, paint or generate the livery, export it for FiveM.






