Willard · Emergency · Agents of Sabotage
Willard Outreach Faction
Spawn name

Identifiers
- Display name
- Outreach Faction
- Spawn name
- Hash
- Int32 hash
- Hex hash
- Make
- Willard
- Class
- Emergency
- Type
- Car
- DLC
- Agents of Sabotage
- DLC pack
- Seats
- 2
Handling
- Top speed (handling)
- 185 km/h · 115 mph
- Drive
- RWD
- Gears
- 5
- Mass
- 1,280 kg
Spawn the Outreach Faction in FiveM
local model = `polfaction2` -- 0x70B8833A
RequestModel(model)
while not HasModelLoaded(model) do Wait(0) end
local ped = PlayerPedId()
local coords = GetEntityCoords(ped)
local vehicle = CreateVehicle(model, coords.x, coords.y, coords.z, GetEntityHeading(ped), true, false)
SetPedIntoVehicle(ped, vehicle, -1)
SetModelAsNoLongerNeeded(model)const model = GetHashKey('polfaction2'); // 1891140410
RequestModel(model);
while (!HasModelLoaded(model)) await new Promise((r) => setTimeout(r, 0));
const ped = PlayerPedId();
const [x, y, z] = GetEntityCoords(ped, true);
const vehicle = CreateVehicle(model, x, y, z, GetEntityHeading(ped), true, false);
SetPedIntoVehicle(ped, vehicle, -1);
SetModelAsNoLongerNeeded(model);-- server side (OneSync): the vehicle exists for everyone, even far away
local ped = GetPlayerPed(source)
local coords = GetEntityCoords(ped)
local vehicle = CreateVehicleServerSetter(`polfaction2`, 'automobile', coords.x, coords.y, coords.z, GetEntityHeading(ped))In a FiveM console with a vehicle spawner (vMenu, txAdmin) the spawn name polfaction2 is all you need. Backticks in Lua turn the name into its hash at compile time, the same number as 1891140410.
vehicles.meta flags
FLAG_LAW_ENFORCEMENTFLAG_EMERGENCY_SERVICEFLAG_DONT_SPAWN_IN_CARGENFLAG_REPORT_CRIME_IF_STANDING_ON
Open the Outreach Faction in the Vehicle EditorThe original GTA model opens as a new project: remove badges, add parts, lights and paint, change handling, and export it as a FiveM resource.Make a livery for the Outreach FactionThe original model opens in the Livery Mapper: pick the panels, paint or generate the livery, export it for FiveM.






