Pegassi · Emergency · 2026 update 1
Pegassi Ignus Pursuit
Spawn name

Identifiers
- Display name
- Ignus Pursuit
- Spawn name
- Hash
- Int32 hash
- Hex hash
- Make
- Pegassi
- Class
- Emergency
- Type
- Car
- DLC
- 2026 update 1
- DLC pack
- Seats
- 2
Handling
- Top speed (handling)
- 212 km/h · 132 mph
- Drive
- AWD
- Gears
- 7
- Mass
- 1,650 kg
Spawn the Ignus Pursuit in FiveM
local model = `polignus` -- 0xFDAB9FC7
RequestModel(model)
while not HasModelLoaded(model) do Wait(0) end
local ped = PlayerPedId()
local coords = GetEntityCoords(ped)
local vehicle = CreateVehicle(model, coords.x, coords.y, coords.z, GetEntityHeading(ped), true, false)
SetPedIntoVehicle(ped, vehicle, -1)
SetModelAsNoLongerNeeded(model)const model = GetHashKey('polignus'); // 4255883207
RequestModel(model);
while (!HasModelLoaded(model)) await new Promise((r) => setTimeout(r, 0));
const ped = PlayerPedId();
const [x, y, z] = GetEntityCoords(ped, true);
const vehicle = CreateVehicle(model, x, y, z, GetEntityHeading(ped), true, false);
SetPedIntoVehicle(ped, vehicle, -1);
SetModelAsNoLongerNeeded(model);-- server side (OneSync): the vehicle exists for everyone, even far away
local ped = GetPlayerPed(source)
local coords = GetEntityCoords(ped)
local vehicle = CreateVehicleServerSetter(`polignus`, 'automobile', coords.x, coords.y, coords.z, GetEntityHeading(ped))In a FiveM console with a vehicle spawner (vMenu, txAdmin) the spawn name polignus is all you need. Backticks in Lua turn the name into its hash at compile time, the same number as 4255883207.
vehicles.meta flags
FLAG_RECESSED_HEADLIGHT_CORONASFLAG_COUNT_AS_FACEBOOK_DRIVENFLAG_EXTRAS_STRONGFLAG_EXTRAS_REQUIREFLAG_USE_RESTRICTED_DRIVEBY_HEIGHT_MID_ONLYFLAG_LAW_ENFORCEMENTFLAG_EMERGENCY_SERVICEFLAG_DONT_SPAWN_IN_CARGENFLAG_REPORT_CRIME_IF_STANDING_ONFLAG_EXTRAS_STRONG
Open the Ignus Pursuit in the Vehicle EditorThe original GTA model opens as a new project: remove badges, add parts, lights and paint, change handling, and export it as a FiveM resource.Make a livery for the Ignus PursuitThe original model opens in the Livery Mapper: pick the panels, paint or generate the livery, export it for FiveM.






